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  1. Jin Masters

    DLC coming 10/2

    Needs to be a damn patch
  2. Jin Masters

    I m looking for the Hayabusa noob kit.

    Prima guide... $19.99 Training mode turn move details on and have a ball
  3. Jin Masters

    Dead or Alive 5 - Known Bugs/Glitches

    Fix black screen when joing games Fix the occasional spectate when searching for a ranked match Fix heads spinning at the start of a round Fix the host powers(kick,Match settings etc) when spectating Add player names to replays Make connections more stable
  4. Jin Masters

    Hayabusa: Tools of a Super Ninja

    :1: :k: critical hit nerf really hurts. That was a big part of his pressure game. :6: :6: :p: nerf the sit down stun it once had His neutral game threat is gone because his :p: becoming 11 frames and :8: :k: toned down to 16 frames from 12 :6: :p: :p: no longer being safe is a big ouch :2: :f...
  5. Jin Masters

    Ranked Matches.

    Yeah it's obvious that the matchmaking or rather online mode has alot of bugs and glitches. I've recently had a situation when searching for a ranked match it had me spectate someone else's ranked match. I was bugged out
  6. Jin Masters

    Huge Problem in button settings

    It's rare that other fighting games allow you to map the same command to two different buttons.
  7. Jin Masters

    Training Mode.

    when you look at the move in the command list its shows the hit level. Look to the right of the letter outside the circle and it shows an arrow
  8. Jin Masters

    Hayate impressions

    I never sad it was a spammable move but a good move none the less. Its not as bad as you say 1k not 1p
  9. Jin Masters

    Hayate impressions

    There's nothing crappy about :1: :k: i think its one of his main poking tools. Critical on normal hit and crushes highs frame a good distance. Its also safe from punishment
  10. Jin Masters

    DOA5 streaming plus bugs & suggestions

    Ideas to be added/ fixed Ability to kick a player if your spectating as host Ability to see opponents connection rating before playing a match.(Ranked and simple match) Fix black screen when joining games through invites Netcode Improvements Ability to save replays after a match(lobby match)...
  11. Jin Masters

    Hayate impressions

    the prima guide is a nice addition to the game. Give you details of what safe, crushes, frame advantage, and the frame data for every situation. Labeling unholdables, semi-safe, unsafe, and safe
  12. Jin Masters

    Hayate impressions

    Hayate's CB is i19 so no its not guaranteed.
  13. Jin Masters

    Akira Combo Thread

    Doa's move inputs is more lenient than vf so for that 346p you can do 32146p. It's a whole lot easier because of the sliding motion To perform the move from another move, perform 6632146p. The dash 66 starts after the move so u can get the crouch move off. Same is applied for using busa's...
  14. Jin Masters

    Hayabusa: Tools of a Super Ninja

    666p 16 frame mid, -2 on block, knockdown on hit 1p tracks, crushes highs, has low sweep follow up Ongyoin 8k, teleport mid kick -3 on block 9k, creates a sit down stun on counter or in stun. Nothing Gaurunteed but must be SE to escape the stun. So basically free mind games. IZUNA anyone :) Oh...
  15. Jin Masters

    Hayate impressions

    Best combo after a critical burst: 6p+k, p+k, 8p, pp6pk
  16. Jin Masters

    busa's BnB's

    Most damage I came up with is: 66k, k, 8p, 41236 throw... It's does 76
  17. Jin Masters

    I heard there was a patch just released does anyone notice any changes?

    Where did all these alpha152 fanboys come from. The current cast of 20 is more than enough
  18. Jin Masters

    I heard there was a patch just released does anyone notice any changes?

    lol new member... ive been apart of the community since dead or alive ultimate for xbox... have you heard of that game
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