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  1. Berzerk!

    Seth Killian leaves Capcom. Is that good for us¿

    I got the impression he is leaving in pursuit of another job offer, perhaps not even in the games industry at all. I highly doubt he was pushed in any regard. By the way, Inspchin from TK UK is an excellent community manager. Active, attentive, responsive.
  2. Berzerk!

    DOA5 E3 Version Q&A

    Its not all about risk, but about risk and reward. That is the basic tenet of balance and choice in most games and particularly the moment to moment decisions of a fighting game. It's also why I support delayable strings and cancellable moves, just like VF has. DOA could tighten up some of...
  3. Berzerk!

    Supporting Doa in events: turning up

    Should we start logging events that will be running or likely to include DOA in their lineups? (This might split to a separate topic or section of the wiki). For example, I run VF in Melbourne Australia at www.couchwarriors.org events and support events in Sydney via www.ozhadou.net and...
  4. Berzerk!

    DOA5 E3 Build: The Good, Bad and Ugly

    That's quite interesting, hopefully just a teething problems thing with MLG being new to incorporating fighters into their current model. They would have limited resources for it with sc2 being such a focus, but it's good they have a core fighting game person involved and is expect it to...
  5. Berzerk!

    DOA5 E3 Build: The Good, Bad and Ugly

    I'm going to reply further when I have more time but quickly- I agree with the pluses but not all of the minuses Delayable strings and especially free cancelling should not be changed dramatically or even much It's a staple anchor of the mechanics and very much in line with how other 3d fighters...
  6. Berzerk!

    Kayane blog on the E3 DOA5 experience

    Kayane reflects on playing DOA5 at E3, says its the most beautiful fighter she’s ever played. Great showing! http://t.co/CfBqP5NK Big vote of confidence in the game, says she plans to play it in tournaments. Also really positive on the hospitality from the other players, a good thing to...
  7. Berzerk!

    IGN Pro League DOA5 Pro Gaming Tournament

    You did well! I hope you're hungry to play locally first of all! Practice vf in the meantime. :)
  8. Berzerk!

    DOA: Prototype Discussion

    This is cool. Great finds.
  9. Berzerk!

    Dead or Alive System Changes after Day 1 of E3

    Two different critical bursts per character and the whole triangle system full of mixups leading up to the hit, not guaranteed in most cases, will mean heaps of variety in move use and retention of the Doa flavor We even saw just within the E3 tournament players like kayane started mixing up...
  10. Berzerk!

    Dead or Alive's place in the modern fg market

    Well written and thought out, however I think the article starts out well then loses sight of its opening proposition (that the environment for fighting games has dramatically changed) when discussing DOA. It kind of fizzles down to "it doesn't matter, let it be what it is, it will always be in...
  11. Berzerk!

    Dead or Alive System Changes after Day 1 of E3

    Well, Shimbori's clarification pretty much puts paid to the objections. This is how it's going to be. The question now is simply a matter of character balance and how each character can deploy this tool.
  12. Berzerk!

    Throwing an opponent that is in critical stun

    I think the throw system is an interesting thing to discuss. I believe a throw break system should be implemented, but it needs to take into account the fact that throws are important to punishment in DOA. I don't think you should be able to throw opponents in critical stun because you have...
  13. Berzerk!

    The official Virtua Fighter 5: Final Showdown thread

    You don't need special timing in VF5FS to break throws, just hold P+G and the correct direction. Try it that way.
  14. Berzerk!

    Dead or Alive System Changes after Day 1 of E3

    Confirmed, Critical Bursts are not being weakened. Shimbori clarified, as expected, that he was referring to the balance of every fighter being able to perform effective Critical Bursts From Twitter thread http://freestepdodge.com/threads/team-ninja-twitter.454/page-44#post-15880 Ah...
  15. Berzerk!

    Team Ninja Twitter

    Shimbori recaps on twitter, wonky translation care of google. Notable is the clarification, as expected, that they are NOT toning down Critical Burst, but looking at balancing access to the mechanic amongst all characters. Starts at...
  16. Berzerk!

    The official Virtua Fighter 5: Final Showdown thread

    Yeah a lot of people will attack out of disadvantage when they aren't too experienced (abare style), so you have to force them to fear your strikes and make use of counter hits and play safe and punish. Then as they start to hesitate you can work in slower stuff like some of the stances tend...
  17. Berzerk!

    IGN Pro League DOA5 Pro Gaming Tournament

    They were pretty specific so give them time
  18. Berzerk!

    Dead or Alive System Changes after Day 1 of E3

    Emperor Cow, I can't disagree with you more. We're already seeing people mixing up combos based on the environment, and mixing up whether to even do the critical burst to avoid being countered - remember you can usually counter the move, its only after it has hit that it unholdable. Yes, there...
  19. Berzerk!

    Pai

    That will change as the player base grows post release.
  20. Berzerk!

    Supporting Doa in events: turning up

    Do you think there are also more platforms for fighting games to show up to and helps create a broader spectator base, and there is an uplifting effect?
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