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  1. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    That's why I made the consolidated feedback thread, so the most clear and common feedback can be seen and it will help us to easily grab a good batch of ideas and submit them in a consistent format - but I think rightly the areas we quibble about and have differences on can still individually be...
  2. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    No, they are asking for feedback, so we should be considering these issues when we think about what feedback we want to give.
  3. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    I'm with you Chris, I think the key words here are that on wakeup there should be an opportunity (not guarantee) for the defender to stop or get a pause in the momentum, not reverse it. I agree that defender claiming immediate advantage on wakeup (thanks to invincibility of wakeup kick and...
  4. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    I like SC5 but I wouldn't want its wakeup game for DOA. It's too "sticky" (sluggish even) for DOA's flow. VF5 is the preferred model, which has wakeup kicks but their priority and stun are lessened and in certain situations you can sidestep around or hop of the opponent if they are going to...
  5. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Nice points on knockdowns Chris. Have you had a chance to play the demo? I think you'd like the wall game as it can't be held or wake up kicked out of. I think the wakeup kick game needs a little more analysis. It's definitely improved as I see moves crushing wakeup kicks depending on...
  6. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    See, I don't agree with this. Things have changed. A good attacker will force the defender into bad choices and has time to see those choices and make the most of them. A lot of the discussion around this has also assumed players will play at optimal speed and each moves active and recovery...
  7. Berzerk!

    DOA5 Demo: Consolidated Feedback

    I have updated the first post with feedback from mostly Rikuto, (as I hadn't put in his longstanding point of no hold from critical stun) Vyse, DrDogg. Other feedback either mirrored this or was character specific which is not the purpose of this thread. I also want to note that in the last 7...
  8. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    I don't really mean to extend this side of the discussion, but I wanted to say, as someone who has been giving reasons why DOA5 looks like it will be a good/great game, that your assessment on Hayabusa is... well, crazy. CRAZY. He's going to be just fine. Great even. I can't understate it more...
  9. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    I'll save us both the time - whether it succeeds or fails will have NOTHING to do with you or your opinion. That's nothing against you. We both know its not up to us by and large. Besides what am I wrong about? What "claim" have I made that you are refuting? I'm not staking anything on it or...
  10. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    I have to say I think this stance is nonsense. It is okay for you to hold this opinion because of your history with DOA; it gives you pause since you've seen negative impacts during DOA4, but this isn't DOA4 and honestly most players will take the game as new and experience it as a new game, so...
  11. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    I don't know why this is a discussion. Is there some doubt that there is whiff punishment in DOA? In DOA4 it's one of the key ways to ensure you can land safe damage. Look at any OffbeatNinja match. He "turtles" and plays safe to force the opponent into making a mistake, and one of the key...
  12. Berzerk!

    DOA5 Demo: Consolidated Feedback

    Added DrDogg's feedback to first post. Please point out any others I missed or anything I should clean up.
  13. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    I want to use this thread to respond to statements made in the consolidated feedback thread No, not always, and I mean NOT always. I agree those categories exist, but there are other categories that exist and will be created as players of other games discover the new DOA. I'd be category 4...
  14. Berzerk!

    DOA5 Demo: Consolidated Feedback

    This thread has garnered many interesting, useful posts, but it is getting off topic as this is meant to consolidate clear, concise points of feedback with minor discussion/clarification on how to communicate to TN. Protracted debate on the fundamentals might be best elsewhere, then come back...
  15. Berzerk!

    DOA5 Demo: Consolidated Feedback

    I've updated the first post with the change listings of other posters for easy reference. If your idea was not included, please post it in a clear and concise manner.
  16. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    I don't think that even in the current state that holds/counters are too powerful and prevalent. It's a feature of the game, but now that you get punished hard for doing them wrong (by good players), there is a counter argument about the deeper game. Obviously, I'm still slightly concerned by...
  17. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Almost to counter my own argument, I would add to your post that if they put in more low/high, high/low, or even mid/low-low/mid strings, it would allow you to create counter hits on opponents that like to mid counter all the time, and for those that like to low counter, you mid hit stagger them...
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