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  1. WAZAAAAA

    How often do you go back to play the older games?

    I still play DOAO (DOA2U online PC). And you should too.
  2. WAZAAAAA

    System Timing of combo throws

    I would be counting PC DOA2U's frames right now if only it was identical to the Xbox DOA2U, but it isn't. The "COMBO THROW" text itself is translated to Chinese lol.
  3. WAZAAAAA

    Akira shoulder so stronk

    DBomb you always come up with the best shit
  4. WAZAAAAA

    DeadOrAutohotkey - a bot that beats DOA5LR

    @Toshy @BlackTopJohnson Santa Claus is coming FOR DOA http://www.mediafire.com/download/w6r15a960h5e0o5/DeadOrAutohotkey1.2%28extract_me%29.zip 24/DECEMBER/2015 - version 1.2 - added compatibility with the "Design Award Costumes 2015 Set" update - fixed an issue with all [...]P2_C.ahk files...
  5. WAZAAAAA

    The IA Doesn't SE MAX

    I tested Mila's 3PP (Counter Hit) too and checked the frame data. Was Mila vs Mila on Dojo, so no weird hitbox or environment interactions happened. COM Stagger Escape fastest = -17 Manual Stagger Escape = -16 ...the following 3P 15(2)25 wasn't guaranteed at -16. That's funny because "Throw...
  6. WAZAAAAA

    The IA Doesn't SE MAX

    If true, would this discovery make every single combo video ever made partly outdated? EDIT: does anyone need a "360 masher keyboard macro" to test it on the PC? lol
  7. WAZAAAAA

    Where do keep your eyes during a match?

    There's a cool article on SRK about this. Interesting read check it out. Here's what a pro looks at while playing USF4: http://shoryuken.com/2015/04/28/eye-tracking-software-could-provide-new-method-of-conditioning-for-fighting-game-players/
  8. WAZAAAAA

    System Timing of combo throws

    Well the same argument may apply to the defender too, he was so godlike to defend on frame 1 from a throw coming from a character that he doesn't even play and wants his throw to be broken. Well the console makes a difference too, especially when compared to PC which can usually disable V-sync...
  9. WAZAAAAA

    System Timing of combo throws

    But you know, the point of a doing a combo throw is that you decide to take the risk of getting your throw completely interrupted in order to deal higher damage, and this frame perfect thing mechanic would bypass this... I'm just saying, grappling characters are not my thing so you may know...
  10. WAZAAAAA

    System Timing of combo throws

    Daigo Umehara trains with different hardware according to the tournament he's going to enter. If it's on PS3, he plays on PS3, if it's on arcade he uses a cabinet etc. I heard it in an interview, just saying. If this is of any help: A while ago I've tried creating a 360 macro (speed is like...
  11. WAZAAAAA

    Jojivlogs 2

    I am offended by the fact that you're filling the FSD media section with unrelated trash
  12. WAZAAAAA

    Jojivlogs 2

    why in fuck would you post it here on a DOA forum
  13. WAZAAAAA

    The Last Round video thread

    Momiji's throw dealing no damage because of... glitched environment interaction? and again at 0:32. Costed him the round too lol
  14. WAZAAAAA

    System Frame counter tool

    17/DECEMBER/2015 - version 1.1 - added support for the "Design Award Costumes 2015 Set" update - updated classMemory.ahk to version 2.2
  15. WAZAAAAA

    DeadOrAutohotkey - a bot that beats DOA5LR

    The recent DLC patch broke the tool and I'll have to update it. Working on it.
  16. WAZAAAAA

    System Timing of combo throws

    I have tested it frame by frame with Mila's 66T and several other combo throws, using two controllers. When I input both the followup commands on frame 59 (which is the 1st possible "combo throw active frame" in Mila's case, pictured in the above GIF as "1"), the throw breaks. Same behavior for...
  17. WAZAAAAA

    System Timing of combo throws

    Here are some tips to help you improve the timing of your combo throws/holds. They apply to both the escapable and inescapable ones. This is how the first 6 frames of a "combo throw/hold followup window" look like when viewed frame by frame: To connect or break a combo hold/throw as soon as...
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