Look at all the moves against the "On Block" column. That determines whether or not the move is safe. If you're left at -4 or higher, you're safe. Anything -5 or lower is unsafe.
Yeah, there is a big difference between VF and DOA in terms of mechanics. Moves that leave you at a big disadvantage are recommended to be used in set ups, rather than just throwing them out blind.
I updated his frame data a few days ago. It's all there. There is a thread in the Akira section that says DOAU Frame Data. You'll find all the info you need there. Anything -4 or greater is considered safe.
Taken straight from the tips and tricks thread I put together.
1) Easy Double Palm Input
@Raoh figured out how to buffer :h2::4::6::P: without being in a crouching state. "You want to buffer the :4::6:somewhere in the range of recovery frames of your move and allow your stick or pad to go back...
hmm. Well... I still didn't notice a shit of difference during the juggles last night. I did see that 33P no longer makes akira appear to duck and weave when inputting it.
I never saw that in the patch notes from TN. Only place I saw that was in a thread on FSD where someone stated generalities. I'm going to assume that comment is BS unless someone can prove otherwise.