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  1. Sly Bass

    DOA5U Akira Patch 1.04 Changes

    Look at all the moves against the "On Block" column. That determines whether or not the move is safe. If you're left at -4 or higher, you're safe. Anything -5 or lower is unsafe.
  2. Sly Bass

    DOA5U Akira Patch 1.04 Changes

    Yeah, there is a big difference between VF and DOA in terms of mechanics. Moves that leave you at a big disadvantage are recommended to be used in set ups, rather than just throwing them out blind.
  3. Sly Bass

    DOA5U Akira Patch 1.04 Changes

    I updated his frame data a few days ago. It's all there. There is a thread in the Akira section that says DOAU Frame Data. You'll find all the info you need there. Anything -4 or greater is considered safe.
  4. Sly Bass

    Akira x Wall OTP

    If ONLY this was possible in DOA.
  5. Sly Bass

    Media DOA5U Akira Video Thread

    Added volume 3
  6. Sly Bass

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    Taken straight from the tips and tricks thread I put together. 1) Easy Double Palm Input @Raoh figured out how to buffer :h2::4::6::P: without being in a crouching state. "You want to buffer the :4::6:somewhere in the range of recovery frames of your move and allow your stick or pad to go back...
  7. Sly Bass

    So at least with Akira's 64T, I know the point of no return and have an abort plan if the 66...

    So at least with Akira's 64T, I know the point of no return and have an abort plan if the 66 didn't dash close enough
  8. Sly Bass

    Wake up escapes

    Yeah, NefariousSage was punishing me really hard with that whole set up. Like the idiot I am, it took me a while to catch on to what he was doing.
  9. Sly Bass

    First attempt at higher rez video. If anything, just enjoy the tunes...

    First attempt at higher rez video. If anything, just enjoy the tunes. http://www.freestepdodge.com/media/doa5u-akira-fights-vol-3.4264/
  10. Sly Bass

    DOA5U - Akira Fights Vol 3

    First stab at some higher quality video. Please excuse my learning pains as different renders need to be tested. These were fights I had last night.
  11. Sly Bass

    Yo, what do you render you video as? I find when I use a compressed file, it moves my images i...

    Yo, what do you render you video as? I find when I use a compressed file, it moves my images i put up to block out the opponent's name
  12. Sly Bass

    How to win a beauty pageant contest with Akira

    Alpha flies so high
  13. Sly Bass

    My mistakes are glaring when I watch my replays in HD. Looks like I need to take a step back...

    My mistakes are glaring when I watch my replays in HD. Looks like I need to take a step back and evaluate my play again.
  14. Sly Bass

    Yo, why do i lose the audio when i import the file into sony vegas?

    Yo, why do i lose the audio when i import the file into sony vegas?
  15. Sly Bass

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    hmm. Well... I still didn't notice a shit of difference during the juggles last night. I did see that 33P no longer makes akira appear to duck and weave when inputting it.
  16. Sly Bass

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    I never saw that in the patch notes from TN. Only place I saw that was in a thread on FSD where someone stated generalities. I'm going to assume that comment is BS unless someone can prove otherwise.
  17. Sly Bass

    Aw snap, got notification that my capture card arrived. Time to spend more time today at work...

    Aw snap, got notification that my capture card arrived. Time to spend more time today at work hunting for new tunes to use as bg music
  18. Sly Bass

    I'm going to say it, the net code is much better. 3 bar friends are now very smooth.

    I'm going to say it, the net code is much better. 3 bar friends are now very smooth.
  19. Sly Bass

    DOA5U Akira's Frame Data & Combos

    New frame data updated.
  20. Sly Bass

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    Yeah, you really notice online lag when doing that dash into 2H+KP. Such a huge difference between offline/online, even on a 5 bar connection.
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