Hopefully we'll just get to record alot of it on stream instead for everyone here to see that doesn't get to go
Last year we had 6ish setups for the early build and it was still tough to get time on the game during "normal" hours lol. I kinda slightly want to see if they're gona run a 5U...
It's almost on par. But it's good enough and can do a little bit more with walk around back 4H+K as the launcher if it still works.
And for those that haven't seen what synce is talking about....
I suspected we would get to do 9PK mid combo and this confirms it. Maybe they even changed it...
LMAO video footage though. Still Its not all roses, but I think the new bound system changes how shes going to combo anyway. I mean based on the notes, it looks like kasumi will be able to stun > 4H+K > free bound combo which cant be held. Which would bypass building up a bunch of stun before...
Ayanes a strong character. I use her in select matchups because her basic tools are so good in them. However, I think Hajins overselling her strengths to a fault here. 64H is a great tool no doubt but in no way is it a great substitute for a parry because it fails to do what a parry does...
This is courtesy of Manny "master" over on DOAworld. I copy and pasted so if something doesn't translate well, hit the link at the break.
Ok i got a little more time on my hands again. So im going to try to post everything i can remember from the first day.
Hayate: He can now teleport after...
That kasumi H+K nerf definitely hurts. She's got some other new comparable options though especially with the new hard knock down mechanic.
Momiji looks like a really fun character to play based on that gamespot video. Definitely someone I want to try out now. That air mixup looks good but...
I mean you're at +16 on CH after 3k with fastest SE. And there's no doubt you can set up some combos afterwards. But, previously with the wall slam, you didn't have to worry your opponent holding afterwards. Now you do.Which is never a good thing
I'd definitely support tag at all tournaments in addition to the standard 1v1 game. Although i'd prefer it be 1v1 tag instead of 2v2. It's fun tagging up with someone last minute at a tournament but combos would more entertaining and creative if the format was 1v1 tag.