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  1. NewWestFan

    My List of Characters That Are Likely/Unlikely to Return For DOA6

    How you gonna to pull all the grapplers out of the game lmao
  2. NewWestFan

    Team NINJA's Official DOA Series Summary Released

    Yeah if they really go all in on the Political Tina thing I could see them doing something with her personality but I hope they're careful not to ruin her. She always has been kind of the wild one of all the females and I'm not sure arbitrarily making her more reserved and modest will be well...
  3. NewWestFan

    Team NINJA's Official DOA Series Summary Released

    Well the C1 outfits in 5 were all pretty tame apart from guest characters and DLC so they're on the same track so far especially with the announcement that everyone will have their classic outfits. Hopefully they have some sort of good explanation story wise for the personality changes in...
  4. NewWestFan

    Some gameplay issues with DOA6?

    This is an extremely fair point. In an earlier post I said that stagnation is death to fighting games, and I still believe that to be true. However the change needs to be implemented correctly... Namco did not implement change correctly in SCV Lmfao Ho my god they didn't implement it correctly...
  5. NewWestFan

    DOA6 violence discussion

    So we just going to ignore that in the past games no one in any community anywhere in the US had a problem with certain throws happening to female characters. A bunch of necks were broken. Tina gave other girls the knee to the face that IRL would completely shatter every bone therein. Mila...
  6. NewWestFan

    Team NINJA's Official DOA Series Summary Released

    Anyone else think 6 might be a reboot to the story to go along with TN's redefined public image? By reboot I mean establishing roles and lines in a new narrative with the same characters that's easier to follow and flows better going forward. Not starting back over from square one and throwing...
  7. NewWestFan

    Meter: Yay or nay?

    This is what I'm concerned about as well. I get that FA isn't optimal and it's probably going to be much more lucrative to stun threshold and launch into juggle manually for optimal damage, but FA allows you to abuse the other player for free if they don't have any meter. Since it takes full...
  8. NewWestFan

    Some gameplay issues with DOA6?

    This is a fair point, I just feel like new players shouldn't feel like there's an avenue that ignores proper hold reads as it's a core principal of the game. It's a combo that removes all need for mixups and while they always start high and are slow start up it still feels kind of gimmicky and...
  9. NewWestFan

    Some gameplay issues with DOA6?

    That isnt DOA though. Unless you inflict stun They don't need to remove it all together it's good for new players to have something like that. What they should do is make it susceptible to regular and advanced holds. It's one thing for new players to have an easy way of comboing, it's another...
  10. NewWestFan

    DOA6 New Gameplay Mechanics Revealed

    No like already we know there is a way of dealing with them. It only locks you in when they catch you with it and they all start high. Lows most likely crush it, and I'm hoping you can hold the first strike of it if you predict it. All I was explaining is why it will annoy people. If you face a...
  11. NewWestFan

    DOA6 New Gameplay Mechanics Revealed

    NO ONE... Likes seeing low effort tactics rewarded in fighting games when you've put in the time and effort to do better. DOA is no different. It's not about them being on your skill level it's about them not needing to get there because this even lower effort option is equally efficient. Why...
  12. NewWestFan

    DOA6 New Gameplay Mechanics Revealed

    Solid post! I enjoyed reading your point of view. People are bothered by FA because it seems to do reasonable damage, and the big kicker here, for minimal effort. Obviously it's for new players and as someone else mentioned it might as well be considered like getting caught by a CH launcher into...
  13. NewWestFan

    Some gameplay issues with DOA6?

    That stage needs to be burned and forgotten.
  14. NewWestFan

    Interview https://gnn.gamer.com.tw/5/164135.html (new character reveals?)

    I've been relaxed on the aesthetic front for a while now. Game is going to look amazing and make everyone very happy. I'm just waiting impatiently for them to announce Lisa, and pouring over the new mechanics.
  15. NewWestFan

    I would make Lisa's just a series of 4H+Ks just to really annoy people.

    I would make Lisa's just a series of 4H+Ks just to really annoy people.
  16. NewWestFan

    DOA6 Main Menu and Returning Modes

    See now that looks fine as a FR since it launches. Also god damn.
  17. NewWestFan

    DOA6 violence discussion

    Yeah I dislike a couple of the characters but no one wants to see eyes swollen shut and lips split. Superficial bruising only I agree.
  18. NewWestFan

    DOA6 New Gameplay Mechanics Revealed

    It's going to be about timing your Breaker Hold to catch their Break Blow. Honestly if someone decides they're going to use Fatal Rush or they're just new or whatever and I get caught by it I'll probably just save my meter and eat the whole string. Kind of like if you don't know how to hold out...
  19. NewWestFan

    DOA6 New Gameplay Mechanics Revealed

    When you put it like that it makes a bit of sense. Fair point.
  20. NewWestFan

    DOA6 New Gameplay Mechanics Revealed

    Make it require full meter to initiate and then make every strike whether against block or hitting take away a bit of meter and remove the BH only escape mechanic and just make it an auto combo for new players which is what it should have been to begin with.
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