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  1. WAZAAAAA

    Battle Royal JC Akira Wins NEC 16

    LOPEDO
  2. WAZAAAAA

    Gurimmjaw(Jann Lee) vs Gorycascade(Honoka/Mila)

    daaamn your Jann Lee should be ILLEGAL
  3. WAZAAAAA

    DOA5LR DOA5LR (1.04) Marie Rose - COMBO VIDEO!

    why unlisted?
  4. WAZAAAAA

    [NEC Edition] The International Interviews: #15 CatzDaLegit

    yooo can't wait for the video For anyone who missed it, this is the tool he's talking about: http://www.freestepdodge.com/threads/frame-counter-tool.6097/
  5. WAZAAAAA

    DoA warp glitch

    I think these situations are pretty common in every fighting game, both 2D and 3D lol
  6. WAZAAAAA

    What weapons would the DOA cast use in NG?

    Holy shit guys it's called NUNCHAKU This is a nunchaku: This is a Nunchuck (Nintendo Wii):
  7. WAZAAAAA

    [NEC Edition] The International Interviews: #14 Matt Ponton

    Great interview, enjoyed all of it. yes yess YESSS YESSSS DANKE BITTE, especially 5th Can't pick 2 Basses on one Tag Team mate huehuehue
  8. WAZAAAAA

    Attacking out of stun

    If your character has a good 2P use it, it has a chance to dodge high strikes along with throws and high OHs
  9. WAZAAAAA

    Dead or Alive History - Team Ninja Freaks -

    Here's a quick and dirty Tesseract + Google Translate transformation. Warning: it makes no sense.
  10. WAZAAAAA

    Dead or Alive History - Team Ninja Freaks -

    Just download it and look at it with your own PDF reader
  11. WAZAAAAA

    Dead or Alive History - Team Ninja Freaks -

    Great stuff, keep on posting these relics from the past grap. Since the PDF is mostly written in Japanese I just browsed the images. Some pretty cool stuff in the storyboard, avatar worthy:
  12. WAZAAAAA

    DOA5LR: How to deal with Raidou's 1P+K (#2)

    How to deal with Gen Fu's 33P PLOXXX lol
  13. WAZAAAAA

    The Dead Or Alive Meme & Gif Thread

    This is me taking a picture of 6 cliffhangers at the same frame.
  14. WAZAAAAA

    System Frame data of cliffhanger windows

    (TL;DR version at the bottom) Cliffhangers have two interactable animations. The first animation is the one where the "defender is rolling towards the cliff". Only the defender side can interact. If any button is pressed from frame 29 to 67 by the defender, he will successfully hang on the...
  15. WAZAAAAA

    The International Interviews: #10 Test

    I'm gonna extend the interview just a little bit lol. This is what I asked on his blog: The answer: (http://testteam.co.kr/3145856)
  16. WAZAAAAA

    Things that make you go hm...

    Real karate masters only do 6T into 6T into 6T into 6T, loop that animation yo.
  17. WAZAAAAA

    The International Interviews: #10 Test

    I've watched some of his videos and it's true. The dude's reactions are freaking BOTLIKE, maybe he should play Hayabusa instead because of the high damage holds lol. Never do strings against this guy lmao! How exactly does he train such a strong "string recognition" in DOA?
  18. WAZAAAAA

    System Frame counter tool

    It's open source. All the code written in AutoHotkey is freely editable... and AutoHotkey itself is open source. speedhack.dll is open source, written in Delphi. RemoteDLLInjector32.exe is the only one which is probably not open source, but I didn't make it and there are tons of injectors...
  19. WAZAAAAA

    System Frame counter tool

    @Darkslay the DS taunt seems to have 2 animations chained together. The first part lasts 80 frames and can't be cancelled. The second part is 73 frames long and mostly cancellable. You can followup 6P+K at 3~73F, and the rest of the DS attacks on 5~73F. For some reason only 6P+K has such larger...
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