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  1. Gill Hustle

    Should Team Ninja be forced to only use arcade sticks for future DOA development?

    Leave it to Mr. Wah to convey what I had been trying to say in one post! ;) Damn I had pie charts, youtube vids, and links all lined up too. (I'm kidding). Thanx also to Grap3 and Bezerk for the contributions. Really makes me wonder why I was hesitant to start posting questions here earlier...
  2. Gill Hustle

    Should Team Ninja be forced to only use arcade sticks for future DOA development?

    Ahh that's more like it. And let me add this as well. DOAD uses the 3 point hold system, why? Is it because TN felt the 3DS was going to be to difficult for 4 points OR is it evidence of the direction they want to go with DOA5?
  3. Gill Hustle

    Should Team Ninja be forced to only use arcade sticks for future DOA development?

    Not really for superiority, but let try using this example. In the States if you get a Drivers License you don't need to get it specified for Manual Transmission or Automatic. Also more people are inclined to drive Automatic due too simpler controls. But due to nature of how Automatics are...
  4. Gill Hustle

    Should Team Ninja be forced to only use arcade sticks for future DOA development?

    I see. Well if anything, I think you should at least see what it feels like doing "older inputs" .
  5. Gill Hustle

    Should Team Ninja be forced to only use arcade sticks for future DOA development?

    On that as well. Grap3, have you tried playing DOAU2 (stick) then going back to DOA4?
  6. Gill Hustle

    Should Team Ninja be forced to only use arcade sticks for future DOA development?

    Yeah that's some of what I'm saying and also how making moves "pad" friendly might have changed how they moved forward with DOA. Let me use another Street Fighter reference. Both Street Fighter Zero/Alpha 2 and the Street Fighter 3 series were released near the " Fall Of The Arcade." The BEST...
  7. Gill Hustle

    Should Team Ninja be forced to only use arcade sticks for future DOA development?

    Guys I'm not saying requiring a stick to play, I'm saying having a stick players mind when deciding what inputs to use. I mean like those of you who use pads, do you use them for other fighters? MK, Street Fighter, Tekken ? Both current Street Fighter and Tekken were arcade titles before they...
  8. Gill Hustle

    Should Team Ninja be forced to only use arcade sticks for future DOA development?

    Good I have your attention. :cool: Here's why I ask: Now many of you are familiar with a fighting game by the name of Street Fighter 4, yes? Well I remember during it's development at Capcom Japan, there was footage of the designers using arcade sticks when they were testing out things. Why...
  9. Gill Hustle

    DOA In Dallas (D.I.D.) #7 June 10th-12th! $500 Guaranteed!

    I used to say DOA was the MVC of 3D fighters. Going by Raansu's last post this kinda seems fitting, no? :ayane:
  10. Gill Hustle

    DOA In Dallas (D.I.D.) #7 June 10th-12th! $500 Guaranteed!

    Hmm, It's like when Capcom tried to balance the SNK characters in CVS2 . . . which explains why THAT is a shitty game. I'll duck from the flames riiiight now.
  11. Gill Hustle

    DOA In Dallas (D.I.D.) #7 June 10th-12th! $500 Guaranteed!

    Great news! I knew Mr. Wah could get that ball rolling. :ayane:
  12. Gill Hustle

    New to FSD? Introduce yourself here.

    Cool someone to test DOaA 3.1 with :) :ayane:
  13. Gill Hustle

    New to FSD? Introduce yourself here.

    I missed your post, I'm Boston too. Which means I'm not the only DOA player in the 617 area code :eek:. :ayane:
  14. Gill Hustle

    Should being able to counter out of stuns be removed?

    This is more where I'm leaning. People who play unsafely/high risk can get away with too much on the current system. So modifying the amount of stun as well could balance things out. This became more apparent with me the last and first time I beat Rikuto ;), and then I had to deal with the...
  15. Gill Hustle

    Should being able to counter out of stuns be removed?

    Really? I don't think that ever happened, but if it's true than that should be disabled and you should be able to grab while holding :F: than pressing :P:, or attack/movement with :K: imo. (can't test out right now) But Sorwah, it's faster if you mash to recover anyway isn't it? That's why I...
  16. Gill Hustle

    Should being able to counter out of stuns be removed?

    Hmm well going with what Rikuto posted I was actually thinking like Tekken, VF, and Soul Calibur (Guard Impact) when i thought of this. As for the stuns, you "shake" your self out of stun (Tekken) the same way with slow escape right? To what Raansu and Mr. Wah said, what if level of stun was...
  17. Gill Hustle

    Should being able to counter out of stuns be removed?

    This idea came up to me yesterday. So how about it? If the engine were the same but you you could ONLY use counters from neutral or while blocking a string, do you thing this would make the game better. This would cut down on the amount of random counters and secure low counter spam, right?
  18. Gill Hustle

    So I Got the Guide...

    Hey does this explain Alpha 152's counters. Meaning how they are affected by left and right attacks? Also how her her wake up near walls as well? Just curious.
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