Same here... never heard of this tactic so im curious as to whether its actually a tactic lol. She knows her stuff though, but for all i know, its a myth.
True... i agree with you that it may seem stupid. But i'm curious on how this would work. Anyone have the vanilla copy of DOA5 and can test this right now? Joe, can you test this?
Ein pretty much needs better tracking moves. And, hear me out on this one, 8P needs to be a sitdown on stun. If thats too much to ask, it can be a sitdown on Low counter.
EDIT: Nevermind. i see it on the change list. Oops :p
I've said this on one of my posts in the status updates but ill say it here. Bebop, an online frined of mine has a friend down in Japan whom he knows personally. She said that in the Arcade Version of DOA5U you can slow-escape on block. Basically, if a move is lets say -5, you can make that move...
Minor eh? I wouldn't call the adjusted re-float height of Hayabusa's 33P the nerfed damage of Rig's Combo Throw, the nerfed damage of Jacky's combos, and the change to Jann Lee's 6P back to 11f " Minor ".
Rig:
2K: Counter Hit and above advantage changed from +26 to +16F
Why is it reduced? is the K followup guaranteed on CounterHit?
41246T: To adjust air combos, damage reduced from 35 to 20
Ok, this scares me, ALOT. I hope this means that theres no ground damage and that the launch is still 20...