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  1. d3v

    The DOA5U "Casual" thread. ^__^

    Weird, mine automatically downloaded the catalog when I bought the costumes.
  2. d3v

    How's DoA5U right now?

    All FTs do is limit options on wakeup, something competitive players have been doing since SFII. The important part is that the initiative is with the attacking player, not the one on the ground. Giving knocked down players the ability to low hold does the opposite and steals the initiative...
  3. d3v

    The DOA5U "Casual" thread. ^__^

    In that case, Lei Fang's coat most likely cannot. Rachel's is actually treated as a "hair" option by the system.
  4. d3v

    How's DoA5U right now?

    That would be a horrible idea. Getting knocked down should always put the person who was knocked down at a disadvantage.
  5. d3v

    The DOA5U "Casual" thread. ^__^

    That was a rhetorical question. You hold L1 to remove the coat.
  6. d3v

    The DOA5U "Casual" thread. ^__^

    Have you tried holding L1?
  7. d3v

    Media A call for actual video content

    Yours just got put up on SRK. http://shoryuken.com/2013/09/17/dead-or-alive-5-ultimate-combo-challenge-videos-by-fighters-legend/ Here's hoping for some comments, etc.
  8. d3v

    The Insane Combos in Certain Tag Setups.

    Oh France. This is why you are "gratuite" (translation FREE).
  9. d3v

    Media A call for actual video content

    We did Day 0 and Week 1 round ups on SRK. If you want, send me the links to those videos via PM.
  10. d3v

    Media A call for actual video content

    I'm sure there's stuff to be explored, especially once you start going for guaranteed damage, max damage with no crit stun combos, etc. Also, there's more to tutorials than just combos. Videos teaching character specific advanced movement and the neutral game would be nice.
  11. d3v

    Momiji Combo Thread

    In what setups/combos does :2::h+k: work as a Force Tech? From my own testing, you can still tech roll and wake up kick out of it.
  12. d3v

    Media A call for actual video content

    Hi, Some of you may know me as the guy who does stuff on Shoryuken.com's front page (and occasionally, on FSD's front page as well). Now if you may recall, last week I actually ran a couple of round up articles with Dead Or Alive 5 Ultimate related content. This week however, it seems that we're...
  13. d3v

    DOA5U "Come and Fight" Rachel Combo Thread

    9P only works after the 426P+K command throw. After the second throw, they're too low to hit with 9P, so you either follow up with 6PK or 3PP. Based on testing, 3PP always guarantees the 2K stomp follow up. 3PP does not wall splat. 3PPP does. If you're getting wall splats, then it means that...
  14. d3v

    Rachel General Discussion

    Helena should get her blender back.
  15. d3v

    Rachel nerfs

    I'm fine if the stomp is negative on whiff since she has guaranteed stomp setups anyway.
  16. d3v

    DOA5U The Fall Classic Results, battle log, and character usage.

    Looks to be a pretty balanced spread for a week 2 tournament.
  17. d3v

    Dead or Alive 5 Ultimate: Helena

    Finally tried her out again this after avoiding her due to the PFT nerfs. Goddamit, I miss the blender.
  18. d3v

    DOA5U "Come and Fight" Rachel Combo Thread

    9P doesn't work for post 2nd throw juggle. It's either 6PK or 3PP.
  19. d3v

    DOA5U "Come and Fight" Rachel Combo Thread

    Testing against the AI (who, if it works like in previous games, techs stuff one frame earlier), ending juggles with 3PP into 2K stomp works more times than 6PK and nets just about the same damage. Seem to work this way because you can input 2K while they're still falling and the stomp will come...
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