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  1. Sly Bass

    News The Fall Classic Pools Announced for This Weekend

    When can we expect the schedule and stream links?
  2. Sly Bass

    offline meet up, nj

    This thread will pick up more after TFC is over.
  3. Sly Bass

    Bayman Q/A

    Does anyone have Bayman's frame data together for DOA5U?
  4. Sly Bass

    I get so pissed when every character I face can spam frame traps. I need to calm down...

    I get so pissed when every character I face can spam frame traps. I need to calm down, otherwise I'm done with this game.
  5. Sly Bass

    I can't explain it, but I get super angry playing this game. Never happened in DOA5, but DOA5U...

    I can't explain it, but I get super angry playing this game. Never happened in DOA5, but DOA5U makes me want to hulk up.
  6. Sly Bass

    DOA5U UprisingJC(Helena) v.s Bayman

    Fantastic, no longer can the cable bounce be avoided with a low counter!
  7. Sly Bass

    Character changes and likes/dislikes..

    Wow, um... that has to be a mistake.
  8. Sly Bass

    Character changes and likes/dislikes..

    Wait, so you get those extended recovery frames on hit? Not block? Sounds like they changed all the whole move, not just a property.
  9. Sly Bass

    Character changes and likes/dislikes..

    Just a heads up to VF characters complaining about their frame trap moves no longer working. FYI, I haven't confirmed this on any DOA specific characters yet. I went through Akira's frame data and noticed that only the frame trap moves have additional recovery frames when they hit a blocking...
  10. Sly Bass

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    Anybody try messing around with power launchers when there is a ceiling? What is true about every ceiling is that there is some kind of danger zone to hit them off of for additional guaranteed damage. For example, on Sakura when you're in the tower, aim your enemy in the direction of either...
  11. Sly Bass

    Can anybody school me to the frame data of Hyabusa's Mid stomach chop move?

    Can anybody school me to the frame data of Hyabusa's Mid stomach chop move?
  12. Sly Bass

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    Couple things I observed: 1. You hesitate between strikes when deciding what move to follow with. This is fine if you're trying to bait holds, but it appeared to be a trend throughout the match. Check out the thread about "Akira's Strikes - How to Nullify The Slow Escape." It still holds...
  13. Sly Bass

    THE STRONGEST THREAD IN THE WORLD (The LEON Thread)

    @XZero264 - Did you/are you getting Leon's frame data together? I'm almost through Akira's and I'm curious if I should pursue Leon's or if you have it covered.
  14. Sly Bass

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    I just tested what you mentioned, you're right. He does remain at an advantage. It actually locks the opponent down for the same amount of recovery frames. I just tried it with all 5 moves that got that change. That is going to take some getting used to.
  15. Sly Bass

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    Unless it also puts the opponent in some kind of odd recovery as well, I'm looking at the frame data. In other news, I need someone else to test this. I've got the computer set to guard all on both standing and reaction. When I SS P+K to their backside, the computer can't block it. Did I...
  16. Sly Bass

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    And for 214P, it's 23(5)19 when not blocked. On block, it's 23(5)26. It still does the +1 up till +5, but chances are you're at the +1 distance, leaving you at -5. They devastated all his frame traps. They did it very stealthy. But hey, the KNEE is 16 frames now, so that makes up for it...
  17. Sly Bass

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    A move that is supposed to leave you at an advantage really leaves you at -4.
  18. Sly Bass

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    So 46P still leaves you at +1 on block, however, this is his frame data when it isn't blocked: 14(2)20 And here it is when it is blocked: 14(2)25.
  19. Sly Bass

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    I'm like 60% through Akira's frame data. I don't know if you guys realize it or not, but it isn't the buffer system that is screwing with Akira's frame traps. On block, the recovery frames change. So anything he is + on after a non GB strike, actually nets him negative. In addition to the...
  20. Sly Bass

    DOA5U - Akira Thread (Combo Challenge, Changes, Combos)

    This new buffer system is severely messing with my frame trap setups.
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