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  1. Saber

    PS4 revealed

    I will never bother buying a console at launch unless the launch titles actually interest me. Plus when a console's released all sorts of bugs and hardware problems get detected, and then there's inevitably a slim version which comes out about 2-3 years after the initial release. Like I said...
  2. Saber

    Kokoro Combo Thread

    6K doesn't relaunch much. 6KP does. I've never really used K as a relaunch, but I wouldn't call it as reliable as 9P because it has slow recovery frames. And the number of 9Ps you pull off after a post-CB launch (4P+K) is dependent on what string you want to end with. 66P+K, P+K, P+K requires...
  3. Saber

    Kokoro Combo Thread

    As a launcher, it's still pretty meh. I'd say it's best to stick to 9K, 7K, 4P+K and 33P+K as your main launchers. Plus P+K comes out significantly slower, but it's awesome for crushing highs (plus it stuns on neutral).
  4. Saber

    Moves that don't shown in move-list!

    Unique down moves (like above), holds against jumping strikes, throws against wall (Hitomi's 33P) and wall-specific strikes (La Mariposa walking on railings) don't show up during Command Training. If a character has no way to get into back-turned stance, their moves from back-turned won't be...
  5. Saber

    Kokoro Combo Thread

    Yeah, her P+K relaunches, but the height is meh. 9P is a more reliable relauncher. And if you use 4P+K raw (on neutral, without stun), you can use 9P twice on a lightweight and a midweight, I think.
  6. Saber

    Next DLC

    Oh God, Gen Fu. My mind of him as being my ideal grandaddy should stay innocent. :( And maybe it's cheap because the costumes are the same. Can say the same for the girls' costumes, but they do have more of a selling point than the guys, since you know, there's sex appeal in the jiggling tits...
  7. Saber

    Next DLC

    Rig and Jann Lee.
  8. Saber

    Next DLC

    Manservice - DoA style. Yup, Bayman and Ryu are shirtless. Finally.
  9. Saber

    The Art of Tenjimon: Kasumi's Combos/Juggles

    Almost forgot, when teleporting to the ground with Kasumi, if you want to follow up with an attack different from her Hoshinpo attacks, you'd have to free cancel after herbtelwport if you don't want to mistakenly input the wrong attack.
  10. Saber

    The Art of Tenjimon: Kasumi's Combos/Juggles

    There are two purposes to free-cancelling. Free-cancel to bait holds - Her 4P is one of her most predictable attacks since it's two mid-punches in a row. Her regular P string is also good for free-cancelling since they're all highs. Her regular K-string is also all highs. Then, there's the...
  11. Saber

    Hitomi Video/Critique Thread

    Well, if you whiff, of course you'll get punished for it. But he's using the same whiff punisher over and over again (Kasumi's 3PK), which is a mid punch followed by a low kick, and if you held that, you would get a nice bit of guaranteed damage*. You should try using Hitomi's in-string...
  12. Saber

    3AM now. Time for sleep. G'night, everyone! :)

    3AM now. Time for sleep. G'night, everyone! :)
  13. Saber

    Kokoro Combo Thread

    Alternatively, you could do (post CB) :7::K::pause::4::p::pause::6::K::P::pause::2::K::P: . It gives an extra 1 point of damage, lol, and is her most damaging juggle so far (calculated).
  14. Saber

    Hitomi Video/Critique Thread

    I played DOA non-stop during the school holidays, and in that one month, I tried to learn as much as I could about the game, haha. Pseudo force techs are basically a way to force your opponent off the ground if they do not tech roll themselves. What makes pseudo force techs an integral part of...
  15. Saber

    Kokoro noob needing assistance

    (Haha, thanks. XD) That's right, but the opponent still has a 1 in 4 probability of getting the correct read, so that what makes her Heichu and throw transitions so good. Not to mention you can just use them and bait a hold for her unbreakable Command Throw. And yeah, her lows are average...
  16. Saber

    Hitomi Video/Critique Thread

    Spacing is a much more reliable defensive option compared to blocking, thus Hiomi's 46P is the punch of death since you can pretty much get a counter hit off of hit almost every time you use it to interrupt an opponent's string. I would say you should be using Hitomi's pseudo force tech...
  17. Saber

    Cant choose a character

    Depends on what kind of character you're looking for. Do you want a character that's easy to pick up, or a character that's more technical? If it's someone who's easy to pick up, look no further than Kokoro. She's the easiest character in the game, in my opinion, and dishes out some incredible...
  18. Saber

    Just found out NG3:RE is coming for PS3. YEEEEEEEEEEEAAAAAAAAAAAHHHHHHH!

    Just found out NG3:RE is coming for PS3. YEEEEEEEEEEEAAAAAAAAAAAHHHHHHH!
  19. Saber

    Kokoro Combo Thread

    It's because using :9::P::P::2::K::P: won't make the attack whiff since 7P relaunches. Using it off of her jab will mostly make it whiff if the launch isn't at a high enough level. Damage-wise, it's normal for Kokoro.
  20. Saber

    Kokoro noob needing assistance

    Her strike throws are useful against opponents who love to block, but do keep in mind the attack that comes after that is still holdable (though timing is key). You should also remember her Heichu transitions as well...
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