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  1. TRI Mike

    Balance 240 vs 300 life

    Every time I play the game now I'm more sure we have to tone down to 240. I've reached a point where I simply don't care to punish much if I'm not Tina (Rig's punish throw takes 41 life) and I don't mind getting hit by wake-up kicks because I have so much life that they have to hit me with 20 of...
  2. TRI Mike

    #buffTina

    #buffTina
  3. TRI Mike

    Balance Tina's wishes for an DOA5U patch

    After playing with her for a while in Ultimate, I've come to the conclusion that all she needs are the following buffs: 1) :P::K::K: / :K::K: should still cause the backturned stun it caused in vanilla. Now that the opponent can hold whatever she does after it, I just can't trust the move as...
  4. TRI Mike

    Balance 240 vs 300 life

    Who cares is Leon or Jacky can take 200+ life in home¿ You probably should have defended against it. It's a fighting game and you're supposed to pay for your mistakes with your health bar.
  5. TRI Mike

    Getting started with DOA5U Fang

    LAME.
  6. TRI Mike

    Getting started with DOA5U Fang

    Can anyone help me with this info¿ After I parry a high or mid punch with Unshu, are all attacks guaranteed even if I delay them a little¿ For example, say I enter Unshu and I parry a mid punch but don't execute any attack for a couple frames... is the attack guaranteed¿
  7. TRI Mike

    Balance 240 vs 300 life

    It's not just a matter of how much life we take from the opponent. It affects the very playstyle of the people behind the controllers. We here in Venezuela have a small group were @Tulkas and I are the "leaders" and we played vanilla in 240 the last three or so months before Ultimate came out...
  8. TRI Mike

    Balance 240 vs 300 life

    300 is too much, way too much.
  9. TRI Mike

    Tina's multi part throw frame advantage

    What new advantage¿
  10. TRI Mike

    System I don't think I understand this game.

    Saying mashing buttons is the correct way of playing DOA is dumb.
  11. TRI Mike

    Balance 240 vs 300 life

    I have. The only issue I have with it is hold damage. Way too high especially for characters like Bayman who usually have strong normal holds. The rest of the game is fantastic this way, throws punishing, hold animation punishing (via HC throws), strikes, small combos, CB combos, wall splats...
  12. TRI Mike

    Balance 240 vs 300 life

    It's sad that your description says "Well-known Member" and can't recognize when grap3 is trolling.
  13. TRI Mike

    Balance 240 vs 300 life

    If you want to adapt to a playstyle, play 2 out of 3 sets or 3 out of 5 sets. It's better, it wouldn't affect the life bar and we already do it anyway.
  14. TRI Mike

    Characters Thoughts on the ninjas?

    They're all pretty cool, just like the other 24 characters in the game. The DOA cast is a pretty cool cast.
  15. TRI Mike

    Anyone else hope for the return of Nicole?

    Actually, I'd make a boxer with only punches (except for wake-up kicks) but I'd divide them equally between mids, highs and lows. He'd be insanely easy to hold... under normal circumstances. How to fix that¿ Give him a shit ton of faint stuns, sit-downs, backturned stuns, quick launchers, frame...
  16. TRI Mike

    Tina's multi part throw frame advantage

    I'm fine if there aren't any guaranteed attacks, the frame advantage is nice and welcome to Tina but I'd like to discuss what things we could use in her favor after those throws.
  17. TRI Mike

    Balance 240 vs 300 life

    I'm not having a problem if Leon's got death combos with 240. His opponent probably has a shit ton of ways to escape before AND DURING it so it should be a price for Leon to land the entire thing. I also noticed how some multipart throws like Koko's or Fangs aren't any strong at all. I just...
  18. TRI Mike

    Balance 240 vs 300 life

    Everyone knows that DOA5U saw yet another increase to the default life bar for every character. With 300 life, the vast majority of strings, combos and other things now deal less damage and fights tend to be much longer. DOA5U also saw a slight damage buff for holds and throws in general but I...
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