This sounds really disappointing. When I first heard of SCII HD Online it sounded like a dream and was a must by for me. I should feel tortured right now at the fact that I don't have it yet but everything I've heard has me feeling somewhat relieved I didn't crack and spend 20 dollars on this...
Game after game after game with more than dozens of people playing every single day? Yes I imagine it adds up. It's not like you put in a quarter and get a 10 game session. You lose a match, you put in quarters to try again. 4 matches is probably a dollar or more already. If it wasn't worth the...
I haven't grabbed SCII Online yet but no lobbies or jap options? I personally have always used the ENG voices for 2 so I'm unaffected. I think the dub in 2 was actually pretty awesome and one of the best dubs ever in fighting games.
No earthly concept as to why there would be no lobbies though...
Step, the idea is to make P+K his new CB (Critical Burst) because 6P+K is 20 frames and currently his CB. We want P+K to be his CB because it's already 20 frames and it allows us to regain the 14 frame P+K that we lost. Not to make his CB 14 frames. I assume you realize that so why would you say...
I think 240 in this game is nonsense after playing it. It was more fair in Vanilla imo. 270 would be preferred though, even if it makes Alpha stupid again.
I generally don't taunt (My character's taunts mostly blow anyway: Ein, Jacky, Akira, Momiji. Hayate's the exception.) but I will taunt in retaliation if players get cheeky and taunt me after winning a round. Steamroll, taunt after I win.
Do not temper the beast. It really is always the quiet ones.
I'll throw mine in while I'm still here.
1 - 8. Yes
9. I can settle on +3 since most seem to be against the +5
10. No. With all the improvements here I suppose this would be a bit too much.
11 - 17. Yes
18. No.
19 - 20. Yes
21A . Yes
22. Yes
23. No
24 - 26. Yes
27 A - D. Yes
28. Yes
29...
A 2-in-1 refers to a move that can not be held or blocked if the initial strike hits you. Essentially guaranteeing the followup. In this case, if 3K or 6K hits the opponent, the followup is guaranteed and can not be escaped, held or blocked in any fashion.
Other examples are things like...
Upon seeing the costumes in action.
- Still hate Ayane's.
- Akira's is better than I thought but still don't really like it or the direction they went with his "casual" outfit.
- Sarah has some interesting fashion sense.
- Hitomi's is still boss.
- Eliot's looks more like a regular outfit...
9 - Move has good wakeup utility and CH properties but is i33, doesn't track and is holdable. I think the advantage is fair given what some other characters get on 30+ frames but we'll see what other people have to say on this.
12 - I forgot to put on CH.
21 - They are.
33 - I goofed. That...
It's just a black jacket, t-shirt and blue jeans. Plenty modern. Not seeing the wannabe rock star look at all. Ein's got a few outdated outfits for sure. This however, isn't one of them.
Alright then. I'm not doing the actual tweet but I'll list the changes and number them. Everyone that agrees or disagrees put "Yes" or "No" next to the number in your response. (IE 1 - No. 2 - Yes.) What we all agree on should be what's in the final list and sent. Keep in mind this colossal list...
Eh, might as well get my bid in while people are doing it.
Retweet this one if you support one of Ein's most epic costumes: https://twitter.com/ZeoRebirth/status/402792504254148608
I'm a bit late but let's get to it.
- Hitomi wins this one for the girls. It's not really "casual" but it's just epic. I almost want to buy it.
- Mila's actually grew on me the more I looked at it, It's nice.
- Momiji's is definitely different but It's nice to see characters in actual casual...
Now I'm interested in seeing what the balance changes are if there are any at all. Doubtful the arcade version is just a port of the console versions + a new character and stage.
There's a huge difference between changing basically an entire roster of well known and loved characters with new ones and changing one character few people actually care about with one that is practically guaranteed to appeal to a wider audience. One is a huge risk, the other is a smart...