I have to admit that for me, one of the most annoying things about DOA are wake-up kicks. I usually have a lot of problems against them and see myself getting trapped between a wall and a downed opponent. Still, I've seen several characters interrupt them many times with moves like some Zack's...
Online I think I played about 20000 matches between my old Live account and the current one, won about 55% of them. Most of my loses were practicing against DrDogg and XDest when the game was about one month old. Offline, I had several friends play it casually and the entire group was alive...
This is actually a request to people like CyberEvil who I know are very good in the series. I'd like to ask for a few nice strategies for the main bosses in the previous games of the series like Alma or Alexei. For example, Alma spidey version always gives me a lot of trouble just like (i'm a...
I completely agree. That would make this guy an EXCELLENT character to play with. Just add about 10 or so new strings and single-strikes and he shoud be good to go.
I think just lowering the threshold values is more than enough. I remember Bayman and Tina doing CB in two hits at E3 and getting excellent launch heigh in the first strike after the stun-dealing attack. It was very nice.
Hm... the other threads seem to be locked or don't focus on general discussion so I'm opening this. If it has to be closed, so be it.
Anyway, official site updated: http://teamninja-studio.com/doa5/ultimate/us/home.html
He's been with the Christie doll bullshit since DOA4, don't mind him. Anyway...
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Don't know if anyone already knows (or care) about this but Eileen deals a shit ton of damage juggling with :6::p+k::P::214::P::P::P:. It doesn't work on everyone of course but it's extremely cool.