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  1. Allan Paris

    DOA 5 Balance Test Combo Footage #2

    :2::H+P: and :236::H+P: (I believe this is the new notation for the throw.) in DOA5. In DOA4 :2::F+P: and :6::F+P:. She is one of the better characters that has throws that lead into attacks.
  2. Allan Paris

    [Aug 18, 2012] I’m a Fighter World Championship: Round 2 (San Mateo, CA)

    Which airport do I need to go to, to be in the area of this event?
  3. Allan Paris

    Tier List?

    To be successful with Elliot, you have to condition the hell out of players. Then you can begin to be annoying with him, in DOA4. Hopefully his DOA5 version turns out for the better. His :1::P::P: and his :4::P::P: are good to mix up with. Using safe moves all the time will not help, you have to...
  4. Allan Paris

    Tougeki Combo Exhibition!

    Oh now that makes sense, I thought it was the string in the video that was being talked about. I overlooked Phoenix's post. Doug quoted Keylay and I believed he was referring to the vid. Edit: I just went back and read the original post on page 8. I understand fully now.
  5. Allan Paris

    Tougeki Combo Exhibition!

    He should word his post better. If that's what you deciphered from that, then ok. Even with what you got from his post, it would be the second punch in that string that causes the critical stun, which isn't P+K. She does have the same string that does start with P+K and ends with the punch...
  6. Allan Paris

    Tougeki Combo Exhibition!

    I don't know why he would ask that, legitimately. Though, he did ask that, and you are right in your answer to that. My bad for saying you were wrong in regards to answering that question. I am confused as to why he even asked it. I mean if he watched both time frames in which that move was...
  7. Allan Paris

    Tougeki Combo Exhibition!

    This is wrong. The last punch (mid) stuns on NH. It causes a sit-down if you are already stunned before the last punch.
  8. Allan Paris

    Dead or Alive 5: Remaining Issues

    My head is still intact. I got all of that and I understand it. It is a very interesting theory, thank you for that. I will keep this in mind the next time I have a conversation about the number 0. I had a physics instructor a few years ago that spoke briefly on the subject. He didn't go this...
  9. Allan Paris

    Tougeki Combo Exhibition!

    I am going to have to get use the properties of her 6K changing back to what it use to be in DOA3/2U. At least she has another way of causing a sit-down stun.
  10. Allan Paris

    Tier List?

    Elliot: His juggle damage is mediocre, only on HCH does he do any real damage with his juggles. He also struggles with juggling the heavier the characters get. His mid holds give him nothing because it leaves his opponent back turned. So you have to look for high and low attacks to get good...
  11. Allan Paris

    Dead or Alive 5: Remaining Issues

    Pm me then. I am all for knowledge. That really makes no sense, and if you can make logical sense out of how you can get +0 or -0 I am all ears. Edit: Still Pm me if you have the theory. Sitting here and thinking about it. I believe I know how this theory would work. 0 is an even integer...
  12. Allan Paris

    Dead or Alive 5: Remaining Issues

    Well that's just stupid. There's never a +0 or -0 mathematically, 0 is 0 it's nothing. Nevermind me though, I am just talking to be talking.
  13. Allan Paris

    Dead or Alive 5: Remaining Issues

    0 is neither negative nor positive.
  14. Allan Paris

    Dead or Alive Cosplay

    I really lol'd at that. Thanks for the laugh, much needed. I will keep this in mind the next time I am out on the prowl. haha.
  15. Allan Paris

    Dead or Alive Cosplay

    There's not much too hit...... She's cute though.
  16. Allan Paris

    Why should DOA5 NOT have a 6-Point Hold system?

    I know that but, he said, "Punch, Punch, Mid." I figured he was speaking on characters that had that particular string and not a high to mid punch string.
  17. Allan Paris

    The 360 Pad (Controller) Thread

    I like that MLG Pro Circuit Controller. Too much for me to spend on a controller as well, with the current funds I have. Also, I am not a fan of the plus d-pad but, anything is better than the 360 circular pad. Hopefully I can come into some extra money to get it.
  18. Allan Paris

    Why should DOA5 NOT have a 6-Point Hold system?

    Good lord, there was a way easier way explaining that. I am pretty sure he won't understand none of that. Look, shorter recovery on holds (in short) means that it becomes spammable. Like in Doa4 mid and high holds recovered in i8 and low holds recovered in i5. If you are not waiting for a...
  19. Allan Paris

    Why should DOA5 NOT have a 6-Point Hold system?

    If you understand why people want the recovery on holds to be fixed. Then you should understand how the recovery matters. Unless I am not interpreting what you are trying to ask correctly?
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