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  1. EMPEROR_COW

    lol we know theres a wiki, it helped greatly in the alpha demo tutorial. 19 stages? thats...

    lol we know theres a wiki, it helped greatly in the alpha demo tutorial. 19 stages? thats fricken awesome! u didnt make a temple pic scan.
  2. EMPEROR_COW

    you talking about this ?!!? "Leon contently wanders out into the desert, never to participate in...

    you talking about this ?!!? "Leon contently wanders out into the desert, never to participate in the Dead or Alive tournaments again."
  3. EMPEROR_COW

    what about the wiki grape ? you fixed the shiden pic finally ? :P

    what about the wiki grape ? you fixed the shiden pic finally ? :P
  4. EMPEROR_COW

    august is gonna be an insane month for DOA5... 4 tournaments and hopefully more reveals !

    august is gonna be an insane month for DOA5... 4 tournaments and hopefully more reveals !
  5. EMPEROR_COW

    Why should DOA5 NOT have a 6-Point Hold system?

    No, I absolutely agree! I'm just saying that it might not be the main means of dishing out guaranteed damage for some of the cast. I'm not neglecting its importance. of course when the chance comes it would be stupid not to go for it.
  6. EMPEROR_COW

    Why should DOA5 NOT have a 6-Point Hold system?

    Like I said before, Sit downs and burst might not be tools that everyone has the luxury of pulling off consistently. Take Leifang for example, Her sit down comes after a second hit of a 2 hit string, unlike say Bayman who has a direct mid kick into the gut. You simply cant say those two...
  7. EMPEROR_COW

    Hey Team Ninja! Dead Or Alive 5 Costumes WANTED!!

    is this the DLC pack ? :P
  8. EMPEROR_COW

    Why should DOA5 NOT have a 6-Point Hold system?

    Please don't take this personally Dogg. I am not trying to attack you with what I'm about to say. The game does not revolve around sit down stuns and burst. In fact, if you keep going for the same scenario over and over you will be destroyed in no time, even by an average player that can...
  9. EMPEROR_COW

    Why should DOA5 NOT have a 6-Point Hold system?

    I don't think you understand... You say you do but your following sentence contradicts it. I'll try and explain: the number of dashes indicates time ... (without any specific frames just to make it easy) Lets say a STUN is ---------- (10) Lets say a NEW HOLD is ----- (5) Lets say ALPHA DEMO...
  10. EMPEROR_COW

    Why should DOA5 NOT have a 6-Point Hold system?

    I mentioned that this was our point of difference in opinion. But hear me out here... It does happen in 5 yes... BUT, your offensive potential is MUCH higher with longer recovery, you have far more options and far more time to deal with it, and most importantly the opponent Remains in...
  11. EMPEROR_COW

    Why should DOA5 NOT have a 6-Point Hold system?

    I haven't really joined in on the 6 point conversation because I think it's a bit of an overkill. 4 points is very decent and works well especially for a game that is heavily oriented towards more mid attacks than anything else. 3 point worked in DOA3 because the system allowed it to work...
  12. EMPEROR_COW

    Why should DOA5 NOT have a 6-Point Hold system?

    I'll explain to you how it made a big difference in stun. Granted, the opponent can still throw out their hold at the earliest point in stun... but this is wasn't the issue I had with them before. The issue was that they would do it and the recovery frames were so short that my follow up would...
  13. EMPEROR_COW

    spoiler: grapefruit is a vegetable.

    spoiler: grapefruit is a vegetable.
  14. EMPEROR_COW

    Why should DOA5 NOT have a 6-Point Hold system?

    I maybe over worrying here. But, I really felt comfortable with the hold properties of the alpha demo as an attacker and really saw it as the core of all fixes afterwards. Shinbori and Co. know what they're doing, at least I hope they do. And I hope they don't pull off a last minute Itagaki on...
  15. EMPEROR_COW

    Why should DOA5 NOT have a 6-Point Hold system?

    agreed. I'm just worried that if it is anything like the alpha demo then it turns into a ratio thing ... like: 0/17/13 might turn into ... 0/10/20 in stun... still too short ... this is my worry ..
  16. EMPEROR_COW

    whats the hold situation inside stun?? I hope it is still the same as alpha... it better be .

    whats the hold situation inside stun?? I hope it is still the same as alpha... it better be .
  17. EMPEROR_COW

    Why should DOA5 NOT have a 6-Point Hold system?

    Not true. It would matter heavily ... If you have low recovery, what would prevent me form intentionally spamming the hold after i get hit just to reduce my stun state, NOT to counter you but in fact to get myself out of stun?! This completely abolishes the threat and throws your CB out the...
  18. EMPEROR_COW

    Why should DOA5 NOT have a 6-Point Hold system?

    lets just hope this is only the case out of stun and not in stun as well ...
  19. EMPEROR_COW

    Why should DOA5 NOT have a 6-Point Hold system?

    Why are you surprised ? None of us want DOA4 again .. and THAT is what made DOA4 shit more than anything ... low recovery to damn holds. it its like you can have holds on turbo without worries and you can just spam it to break out of stun. Complete bullshit. In the Alpha demo, a wrong hold...
  20. EMPEROR_COW

    Why should DOA5 NOT have a 6-Point Hold system?

    I would rather have the recovery back to what it was in the alpha demo. It felt perfectly right and alot less spammable. why would they even change it ? thats a big step backwards .. in fact I think it is the worst step backwards they can take...
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