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  1. EMPEROR_COW

    DOA5 E3 Build: The Good, Bad and Ugly

    DOA4 is the least DOA I ever played and I am not familiar with alot of things with it due to it being a shit fest. As for reading frame data, yes I can fricken read frame data ! And not every move in the game is throw punishable on block. I edited my quote before I saw your reply. Sorry.
  2. EMPEROR_COW

    DOA5 E3 Build: The Good, Bad and Ugly

    I disagree with the on block thing. Every game on earth has throw punishable moves on block. Thats normal. As for throw punishable on hit, ok THAT is deffinately retarded and needs to be fixed, to a degree. However, I do believe that the move sets were designed to make certain moves safer on...
  3. EMPEROR_COW

    DOA5 E3 Build: The Good, Bad and Ugly

    Regardless, I don't see this as a problem. We certainly dont want every fricken game on earth to play exactly the same. Otherwise, whats the point?
  4. EMPEROR_COW

    DOA5 E3 Build: The Good, Bad and Ugly

    Umm, are there any moves on hit that are throw punishable after connecting in DOA ? I am unaware of this. Please do share.. :S As for Delayable strings, I thought you guys liked pressure, be it true or false! I dont see how this is bad .. If anything, I find it a very valuable way of screwing...
  5. EMPEROR_COW

    I AM STREET FIGHTER! :s

    have you guys seen this ? http://www.streetfighter25.com/ Damn man, everyone wants in on that slogan. LOL
  6. EMPEROR_COW

    DOA5 E3 Build: The Good, Bad and Ugly

    Relax dude, why are you being so defensive just because I disagree with what you like? Oh and news flash, YOU ARE NOT THE FGC. How does anything I said refer back to DOA4 ? We didn't have unholdable sitdowns in DOA4 and I totally agree with them. Not everyone's out to get you Dogg, Chill...
  7. EMPEROR_COW

    DOA5 E3 Build: The Good, Bad and Ugly

    I agree with alot of the stuff, but some of it I don't: - Although there are some nice points there, shaking out of stun (Slow Escaping) has always been a normal thing in 3D fighters (Soul calibur had it before 5, and VF still has it). I don't think it should be taken away. As the alpha demo...
  8. EMPEROR_COW

    Character list leaked from Demo's EXE

    I'm funna miss him too man .. :P I honestly wish he'd come back, even if they make him DLC.
  9. EMPEROR_COW

    Character list leaked from Demo's EXE

    For crying out loud would people not drop the rachel idea already? She has nothing to do with doa. Hell muramasa, the old blacksmith dude has more to do with the game since he fricken showed up in doa4s story mode. If any ng character should pop up its him. The rest can shove it. I'd rather...
  10. EMPEROR_COW

    IGN Pro League DOA5 Pro Gaming Tournament

    Like i said, I hope you're all right..
  11. EMPEROR_COW

    IGN Pro League DOA5 Pro Gaming Tournament

    My question is .. how fast can you slow escape it ? Like, what negative frames would you be at ? Surely there's going to be some guaranteed things here and there which is fine but I would like to know numbers. Granted, minimal charge power blow is at 20 for smoke effect then a bit more for the...
  12. EMPEROR_COW

    IGN Pro League DOA5 Pro Gaming Tournament

    1-2. I agree and I mentioned that. 3. In the current state of the game, TAG mode is pretty much ruined: - fastest start up for a POWERBLOW is around 20 frames. - In theory, you cannot HOLD from a SIT DOWN STUN till maybe around that. Lets say 15 frames for arguments sake. This is considering...
  13. EMPEROR_COW

    DOA5 E3 Version Q&A

    Thats fucking awesome. Hell that means we might acctually be getting a bit more tools than what they have in VF. This is music to my ears! :D
  14. EMPEROR_COW

    IGN Pro League DOA5 Pro Gaming Tournament

    Exactly .. I think this will even ruin free stepping in a way, and turkey backdashing.. This was never an issue when sidestep was :2:or :8: H+P+K They really should get rid of the double ups and downs. And just return powerblows to their universal setting of H+P+K. Having different ones with...
  15. EMPEROR_COW

    DOA5 E3 Version Q&A

    I'm interested to see how they implemented the Holds for the VF guys. Also, I'm wondering if they gave them CROUCH THROWS since they don't have any in VF. Crouch throws are very important in DOA especially to punish low holds.. has anyone tested low throws for AKIRA?
  16. EMPEROR_COW

    IGN Pro League DOA5 Pro Gaming Tournament

    No, it doesnt man. Certainly not to that extreme. Hell, you would have hated Leifang cuz she used to have a :2::2:H+P+K taunt, but even then it never happened. If its really bugging you they can make the other taunts :2::8::2:H+P+K and :8::2::8:H+P+K .. Problem solved, especially since they...
  17. EMPEROR_COW

    IGN Pro League DOA5 Pro Gaming Tournament

    It did and he got sat down a few times. But master slow escaped it and screwed up Rikuto's burst. Thats why Rikuto stopped doing it. But, If you tag cancel it, the amount of stun would be drasticly higher, which would guarantee your Power blow.
  18. EMPEROR_COW

    IGN Pro League DOA5 Pro Gaming Tournament

    How the hell is :2:H+P+K gonna mix up with :2::2::2: H+P+K ?? How the hell do you fricken side step man ?! That NEVER happened in the alpha demo and I play AYANE.
  19. EMPEROR_COW

    IGN Pro League DOA5 Pro Gaming Tournament

    Dude, counter hit sit down stuns are SO fricken easy for some characters.. Look at how many times Rikuto caught Vanessa with it. In tag, every one of those would have been a power blow. Hell, you wouldn't even need burst for a power blow. A tag-canceled sit down stun would be just fine to...
  20. EMPEROR_COW

    IGN Pro League DOA5 Pro Gaming Tournament

    Yes, but thats always been how tag works .. and that has nothing to do with the inputs I mentioned. I explained on the other thread how stupid it would be to do sit down stuns>tag cancel>power blow .... rinse-repeat. I can guarantee you its unescapable and unhodable in its current state. But...
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