1-2. I agree and I mentioned that.
3. In the current state of the game, TAG mode is pretty much ruined:
- fastest start up for a POWERBLOW is around 20 frames.
- In theory, you cannot HOLD from a SIT DOWN STUN till maybe around that. Lets say 15 frames for arguments sake. This is considering you did a slow escape even. Obviously this is based on visuals, but if its anything comparable to hayabusa's qcb P stun this should be the case.
- However in TAG mode, RECOVERY FRAMES are CANCELED. Meaning, if you do a SIT DOWN STUN and CANCEL it out into TAG, this will probably give you a rediculous frame advantage like maybe 25-30 frames (In Theory yes, but based on prior knowledge of older DOAs)
- What this means is if you do a SIT DOWN STUN and CANCEL into TAG, your partner gets a guaranteed POWERBLOW.
If anyone has access to the build I would really like this to be tested. As, I think this could be a horrible exploit. Is the slow escape effective enough to stop this in TAG considering you're at alot more -ve frames than normal? I don't know needs testing. But, even with hayabusa's qcb+P stun you can guarantee a


P launcher even with the fastest slow escape in the alpha build ( -17 if my memory serves me correctly). In tag, this would be a GUARANTEED POWERBLOW.
4. Again, I mentioned that this is how it SHOULD be. But, if there is an exploit, its gonna be used. Also, Powerblows in their current state at E3 seem to deal more damage than normal. If you were near the wall. you might consider the POWERBLOW over the launch, especially if its as broken as I'm proposing.
Again, this is Theory fighter I'm talking about here. Has anyone tested how much -ve frames you're at from a sit down stun normally and with maximum slow escape ? I'd be curious to know the numbers. Then I can give you a better estimate of how much more -ve frames you get in tag.