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  1. Argentus

    Your General Complaints about DoA and Other Fighting Games?

    the Raikage and 4th Hokage have the same issue. Instant movements in released mode.
  2. Argentus

    Mains in ALL fighting games you play.

    And extremely watered down with only like ten enemies at a time and only one combo across most of the cast
  3. Argentus

    Your General Complaints about DoA and Other Fighting Games?

    Similar thing happened with Naruto Ultimate Ninja Storm starting with 3. They added cancel dashes, where you can cancel any and all animations to bumrush and stun the opponent. The problem is it was so fast it beats out everything else in the game so all tools go out the window and the only...
  4. Argentus

    Your General Complaints about DoA and Other Fighting Games?

    The developers don't "intentionally" do it. Like D3V said, mostly it comes about from players learning to exploit the game design, then those exploits become standard practice, and the devs leave it be. For example, MOST Of the tactics used by players in street fighter, originated from...
  5. Argentus

    Your General Complaints about DoA and Other Fighting Games?

    You are giving the same points I do, almost word for word. I'm enjoying this immensely. like I said, D3V is only looking at things as is, while we are pointing that "as is" is stupid/arbritary and should be fixed. It's just players being complacent/used to exploiting bad game design and not...
  6. Argentus

    Your General Complaints about DoA and Other Fighting Games?

    true. I've always had a soft spot for environment based "arena" fighters like NUNS and Power Stone, and then "chaos fighters" like Smash (ALL ITEMS AND STAGES ON)
  7. Argentus

    Your General Complaints about DoA and Other Fighting Games?

    No. The answers provided are usually irrelevant to the question, which is the problem. For example, when I tried to pick up Tina, I wanted to make it a point to focus on her grapples, not her strikes, out of principle. So when I asked "how do I maximize/focus on her grapples over her...
  8. Argentus

    Your General Complaints about DoA and Other Fighting Games?

    This is the main point. It's why I don't really bother asking about things anymore if I can help it. Feels like a waste of breath. For example, when I ask how to do something specific, the "typical" response I get is "forget that, do this instead, this does more damage and is guaranteed"...
  9. Argentus

    Your General Complaints about DoA and Other Fighting Games?

    I'm content. You're discussing it instead of just automatically disregarding, which is a HUGE step in the right direction. Also to clarify, when I say "they don't learn how to fight or read or react to anything" I'm talking majority of playerbase total, not "all high level players". What I...
  10. Argentus

    Your General Complaints about DoA and Other Fighting Games?

    Yeah I've made that same comment before lol. I get the concept behind the defensive and offensive shoryuken inputs. but crap like 360 inputs or like Guile's Ultra Flash Kick in SF4, are just flat out retarded, and so arbitrary, that you have to buffer them in the middle of a separate move...
  11. Argentus

    DOA5LR Customization Mode for DOA6

    No. I don't want to face that many cosplays. We are already skirting the line.
  12. Argentus

    Your General Complaints about DoA and Other Fighting Games?

    Trust me, it's a dead end discussion, just let it go. I've been over these points for years, it's a lost cause. There's always going to be differing perspectives on the matter. For example, D3v thinks I don't understand high level play or the meta, but I do, it's just that I approach it...
  13. Argentus

    Creative Art Input Thread

    omg I can't think of anything to draw, just kinda doing whatever. Also I gave another go at redesigning Batroc's daughter. Thoughts?
  14. Argentus

    Crazy Awesome games of last gen?

    well....yeah. The only thing "Scary" about the classics was the clunky controls making it hard to react to things, but once you got the hang of it, you could just casually stroll past most of the enemies in the game. And once you realized that, all "horror" flew out the window. Wasn't until...
  15. Argentus

    Crazy Awesome games of last gen?

    I didn't play 0 or CV. What I mean is that it actually managed to be scary, like Lost in Nightmares. Mainly due to crimson heads and lisa trevor. Outbreak is a streamlined version of the classic REs. I especially appreciate the partners (human or ai) because it cuts down on a lot of the...
  16. Argentus

    Crazy Awesome games of last gen?

    No the difference is that in unleashed, even the platforming was at high speed, you could blitz it. With colors and generations its designed so you actually have to stop running, which should never be a thing in Sonic. And yeah the were hog as a concept was retarded. I'm just saying the actual...
  17. Argentus

    Crazy Awesome games of last gen?

    Not really. not to hype myself but I'm really damn good at Sonic games, but even in Modern segments of Generations, everything suddenly stops to do some stop and hop Classic style platforming, for no particular reason. With Unleashed, the werehog wasnt out of nowhere lol. You pick the stages...
  18. Argentus

    Creative Art Input Thread

    SO I got RPG Maker VX Ace on Steam summer sale. Playing with it and trying to make my characters in it for a test game. First two were just altered versions of default generator options, while second and third are me trying to import custom painted faces. Woot. Beginners fiddling.
  19. Argentus

    Crazy Awesome games of last gen?

    yeah lol, I just love the smooth and fluid gameplay of Adventure and Unleashed. And the sheer adrenaline rush of it all. Colors and Generations? Not enough speed and platforming was stiff and choppy. Unleashed's platforming may have been stiff too but it was also seamless with the speed...
  20. Argentus

    Crazy Awesome games of last gen?

    oh god no, Colors was the first sonic game to bore me so much I never finished it. HATED The wisp gimmick and everything coming to a grinding halt for stop and hop platforming. My all time favorite is the first Sonic Adventure. And in SR2 and SR3 you had straight 80s radio stations lol. So...
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