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  1. DriftSlave

    Keep the DOA4 Lobby System and some other feedback

    I think we mite be jumping the gun on how tagging will be done in DOA5, Hayashi can opt out to making it a separate button all together(think Tekken Tag) to diffuse the confusion around overlapping buttons o_O In fact I would recommend that instead...with VF5FS style button checks, there is...
  2. DriftSlave

    Dead Or Alive 5 demo videos

    :ayane: Strings that end with :h3::P: usually will give a low height launch as well....but I still want NH Limbo tho
  3. DriftSlave

    Keep the DOA4 Lobby System and some other feedback

    ^ those two statements alone made me facepalm myself....
  4. DriftSlave

    DOA5 Demo: Consolidated Feedback

    I just want more Limbo Stuns...or :ayane: Getting Limbo Stun on Normal hit from :4::H+K: o_O also im digging the abundance of ground bounces in this game...if feels alittle more tekken-like....It seems the game in it's current state is about fishing for counter hits....well that what it seems...
  5. DriftSlave

    Keep the DOA4 Lobby System and some other feedback

    I play alot of fighters online and I get mixed feelings about online from game to game, people say the KOFXIII and SCV have terrible online...but yet i get lag free matches with top players around the world...SFxTK pretty much has the best online for a fighter imo(I liked 3SOE as well) second to...
  6. DriftSlave

    NG3 Making Folks Wary of DOA5

    I'll add my two cents >_>' When Hayashi took over team ninja I thought it brought in a new era of TN, in fact I was happy because I would see their games on PS3 now as opposed to dick riding Xbox for years on end(not sure if anyone else felt that way), but since I liked NG Sigma 1 and 2...
  7. DriftSlave

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    I wasn't really agreeing with it, i was just stating it was odd...Im someone who plays games no one apparently plays(KOFXIII, VF5) so throws in those games are vastly different, Im generally not tripping on the 5% damage inflicted when you break a cliffhanger throw, it's w/e I like how they had...
  8. DriftSlave

    NG3 Making Folks Wary of DOA5

    The only good thing about NG3 is the shadow of the world mode, as its the closest thing to the old NG games. The sole fact you need to buy it to play the DOA demo is just bad marketing...and what made it worse they give you the incentive for you buy the collectors edition($100) just to play all...
  9. DriftSlave

    Dead or Alive 5 Alpha Demo System and Character Discussions

    @ DrDogg, http://norcalregionals.com/portfolio/mortal-kombat-9/ What the hell is that then >_>' And VF will come back, and personally I think it has a better chance at being at EVO then DOA5 does at this point...you can claim it having a small community but w/e i really don't want to argue...
  10. DriftSlave

    Dead or Alive 5 Alpha Demo System and Character Discussions

    the guys at VFDC are putting in work, and like DreamCancel, they will get their game played and attract new players, We got Ranbats up here in SF at SouthTown, and VF will be here too. IPlayWinner(Haunt's and co.) are helping both the KOF and VF community grow and there are new players showing...
  11. DriftSlave

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Somethings for :ayane: that should be added to the front page. Moves with stuns or launches. :P::P::6::P::P: last hit still stuns. :P::P::6::P::K: last hit knocks down/tracks. :P::P::6::K::2::K: short stun on last hit. :6: :P::h3::P: second hit launches(low launch). :6::P::P: last hit...
  12. DriftSlave

    DOA5 Demo: Consolidated Feedback

    I know this is hard to do in DOA but....Like in SCV I want to ask if they can have every stage neutral, what I mean by that is...Player 1 has no danger zones directly behind him/her while player 2 does or vise versa. This is a problem because one player already starts off at a disadvantage. In...
  13. DriftSlave

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    I dont think every throw is duckable on reaction Asta is a good example...or Ivy for the matter, but you can break throws in SC...in DOA only normal throws can be broken...I mean that makes punishes with throws safer....to a extent...but i digress.
  14. DriftSlave

    DOA5 Demo: Consolidated Feedback

    you know if shit don't change the game will just be about fishing for Limbos....and punishing those attempts...uhhg
  15. DriftSlave

    Do you think Team Ninja Has the balls to bring this game to events for testing 'in the wild"?

    It's just doesn't seem( to me at least) that Team Ninja want to involve themselves in the FGC, thats generally the vibe im getting from them. Every other game we have really talked about has either sponsored or is directly involved with the community. I'm like this, If they want solid feed back...
  16. DriftSlave

    DOA5 Demo: Consolidated Feedback

    well Reducing the states when a hold can before is what it is...I believe you should only be able to perform a hold(expert holds for that matter) from a neutral state(standing or crouching) or during a block state(block stun but not guard crush). DOA needs to start rewarding good defense, if you...
  17. DriftSlave

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    true, but its something as odd, and frankly is find weird they added....maybe its apart of their grand scheme in overall balance? heck if i know what hayashi is thinking these days....i thought he had a good head on his shoulders doing Sigma 1 and 2....now im not so sure anymore.
  18. DriftSlave

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    well its only on throw...so i guess its a payoff for guessing the more damaging outcome? *shrugs* if you die from 10 damage then oh well...in SCV you can die via throw break....shit happens sometimes...
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