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  1. EMPEROR_COW

    Dead or Alive 5 Alpha Demo System and Character Discussions

    hey guys i have a suggestion ... you know the QTE parts ? like when your in the bottom end of the stage and you have to press the right button to get the flying car slam ... on xbox it says A, B , X or Y .... i was thinking ... i play on stick and i only have 3 buttons mapped H P and K ...
  2. EMPEROR_COW

    Character list leaked from Demo's EXE

    somehow i still hope this list isnt final ... tengu , ein and ... 1 more vf character... would make me ..just the happiest person on earth ... (already missing the leifang-tengu tag setups :( ... lol ) the stage count seems awesome though ... im acctually looking forward to that ... :D
  3. EMPEROR_COW

    Character list leaked from Demo's EXE

    I am not looking forward to playing against toothpaste kasumi (alpha 152) again ... not happy with her being on the list ... would much rather have tengu to be honest ... at least he was more or less viable and not as cheap ... toothpaste kasumi is just cheap and annoying ... :/ would hate...
  4. EMPEROR_COW

    Character list leaked from Demo's EXE

    come to think of it .. i miss tengu .. :( used to love using him ... i sure hope ein is in as well though ... because .. well ... they already have the model ... slapping on the moves should be a piece of cake it would be a wasted opportunity if they acctually dont add him was hoping for...
  5. EMPEROR_COW

    DOA5: Mr. Wah goes over the Dead or Alive 5 Demo

    honestly I would hate to see that ... that would just interrupt the flow of the game, and become more spammable ... why would i not spam a move that would beat 2 out of 3 of the options you have? the way the game is right now and how it flows makes it a very nice balance..
  6. EMPEROR_COW

    DOA5: Mr. Wah goes over the Dead or Alive 5 Demo

    here are somethings i observed in the demo: - on the roof top (1st part of the stage) when you hit someone on the construction ramps on the side .. they will shake and a metall box will fall on your opponent for a little bit of extra damage. as far as ive tried i dont think you can do a hold...
  7. EMPEROR_COW

    How will we use a joystick w/DOA5?

    that will kind of suck the different tag ins dictated different hold punishes ... not having that would make punishing easy ... i dunno ... we'll have to wait n see
  8. EMPEROR_COW

    How will we use a joystick w/DOA5?

    how is it not a big of a deal ? what could the notation possibly be ? If it were H: - this would eliminate the whole ability to chain cancel. one very simple example that comes to mind can be a situation like the following: Leifang: 7P, PPH (from here you can mix your opponent up as they have...
  9. EMPEROR_COW

    How will we use a joystick w/DOA5?

    tagging is almost instant ... what do you mean exactly ? you can cancel a chain into a tag if thats what you're wondering ... for example ... u do a launch ...into PP>PK into H+P+K (tag) ... and the next character gets in to complete the combo .. and if you know your stuff you can do 3 or 4...
  10. EMPEROR_COW

    How will we use a joystick w/DOA5?

    the problem is ... tapping H+P+K right now is also a move ... its a non charge version of the power blow ... this whole thing is messed up ... as hyped as i was now im just worried :S
  11. EMPEROR_COW

    How will we use a joystick w/DOA5?

    but wasnt that just for the throws (if my memory serves me correctly) im talking about TAG tags ... like ... mid combo tags ... offensive tags ... tag stomps .. ^+H+P+K is now a sidestep ... so how will you tag stomp now ? or will that change as well ? unless they just remove powerblows...
  12. EMPEROR_COW

    How will we use a joystick w/DOA5?

    acctually come to think of it... you know how powerblows are now H+P+K ? I wonder how that would impact tag mode ... H+P+K was regular tag > + H+P+K was one attack < + H+P+K another attack ^ + H+P+K was a tag from above (on a downed opponent) 2 of those seem to be inputs for something else...
  13. EMPEROR_COW

    New Hayashi interview with G4

    well to alot of people .. those are all very valid reasons ... you cant cater the game to please the hardcore players only .. but even as a hardcore player i wish i have it sometimes ... when im playing and someone pulls off a lag switch on me ... i want to get rid of them .. especially in a...
  14. EMPEROR_COW

    New Hayashi interview with G4

    oh ofcourse i totally agree with you about that ... soul calibur 5's netcode is like ... i dont know what the hell they did ... what demon they signed a contract with ... what voodoo shinanigen they pulled off .. but yes i agree ... its fricken amazing .. and even at far distances .. i didnt...
  15. EMPEROR_COW

    New Hayashi interview with G4

    I dunno man ... I can understand the worry about power blows ... but .. No one has really experienced this first hand yet so it might acctually be alright ... and the game DOES show alot of promise in terms of: - visuals (although not a gameplay factor but you cant dismiss the great job they've...
  16. EMPEROR_COW

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    what you're talking about doesnt apply here ... we're talking about mid HIT STUN punishes .. for one thing those are very situational and with limitations ... in guilty gear you have burst .. only can be done once until you get the meter again ...and a similar mechanic with blazblue with the...
  17. EMPEROR_COW

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    I think holds mid stuns is quite essential , especially for this game .. Infact its what makes it very unique ... Think about it like this ... every combo can be split into 5 parts ... the stunner , the chain , the launcher and the air combo , the ender ... (all 5 not necessarily included in...
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