LoL... its the developers job to lubricate the learning process.
Its one thing to say a game sucks not having learned but its something else all together if the game provides no means to learn in the first place.
If injustice threw you into the deep end without warning then you have every...
Unfortunately thats only half the story... Fact is Inexperience is certainly part of the gaming experience and I think its important to know what the game is like to someone playing it for the first time...
I think this gets overlooked alot.... the most recent example being the Cuphead...
So shes almost like the 2D Characters in Tekken... a Colossal Pain In The Ass.
LoL... shes good and shes fun but for whatever reason I don't want to main her. She makes a Great Pocket Character though.
I've only been through Green Hills.
Also I can't tell when I am or not in complete control of Sonic sometimes. CoD Cinematic Sequences don't work well in a Platformer.
Mark Brown recently did a Video on Snake Pass last year.
Its actually going through the same thing as Sonic. A Unique take on platforming but is riddled with Design Flaws...
Yall should check it out.
This could have easily happened to Nintendo aswell but they were lucky.... they Have Shigeru Miyamoto. And he knows full well the Scrubbiness of the Human Condition.
@Camel with 2 thumbs
Sonic was and still is a Unique game... now thats good for obvious reasons but it has a knock on effect of people having no clue how to play it.... and so yeah... People assume Sonic is all about being Fast all The Time.... but thats not their Fault.... its the developer's...
@Argentus
No arguments here. Any normal human being does. Hence why "Sonic Was Never Good".
@Hazard
You know why people dislike Trial & Error Style Gameplay ? Its Boring. And in Dark Soul's case they try to Spice it Up by lengthening this process... which cures the boredom... with Frustration.
LoL.... Makes no difference consideting How fast Sonic is...
Infact I think the 3D Games had an advantage in this specific scenario because positioning the camera behind Sonic allowed you to see further ahead than the Side Scrolling Perspective.
But they kept fucking it up because of Blind...
LoL.... This isn't Rayman legends where the speed os calibrated for normal human beings.... this is Sonic.... I only realise I crashed into an Enemy after I cash into one.... No warning whatsoever.
I went ahead and watched the Original Video and IGN was Spot On. SONIC WAS NEVER GOOD.... it Was...
Well Designed How ?
You run... enemy pops out of no where and boom... Sonic loses all his Bling.
But you go slow and the whole thing just feels wrong.... jumps fall short because of a lack of momentum.
Not to mention the first game had to be played in Co-Op.... my brother literally couldn't...