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  1. Argentus

    The DOA5U "Casual" thread. ^__^

    imma keep on a DOAxKoF at any rate. I see it working, and I like the idea a lot more than DOAxVF, which, to be frank, the vf guest fighters in 5 put ne off of the idea for now, as they didn't really work. the vf characters go against the DOA system, which makes the fights too awkward. Plus I...
  2. Argentus

    The DOA5U "Casual" thread. ^__^

    not seeing how. vice would still be fully intact, terry would still be fully intact, Joe would be fully intact, etc. only real difference is no projectiles, which would be worthless due to sidestepping anyway. as for "core KoF characters", it would be missing Kyo, Iori, and Benimaru, which...
  3. Argentus

    The DOA5U "Casual" thread. ^__^

    fun to discuss though. at least for me. way I see it, only ditch the blatantly superpowered attacks, tone down the ones that can still work. llike vices snake ARM grab is ultimately her just reaching low and far, so still have her do that, just without any actual stretching. sides, might as...
  4. Argentus

    The DOA5U "Casual" thread. ^__^

    no need to imagine, just turn on DOAs omg mode and there ya go.
  5. Argentus

    The DOA5U "Casual" thread. ^__^

    dat milfy ass. henchmen can't resist.
  6. Argentus

    The DOA5U "Casual" thread. ^__^

    so don't stretch the limbs. always looked more like throwing her sleeves out a bit anyway than actual stretching. just reduce the range to a reaching mid instead of stretching half screen far. tthere's gonna be some tweaks in the transition... or maybe not. we have characters that fly and...
  7. Argentus

    The DOA5U "Casual" thread. ^__^

    So far, the counterparts I've thought up are Kasumi-Mai, Ryu-Terry, Hayate-Andy (Shadows), Christie-Vice (Christie basically filling Matures spot in the duo), Zack - Joe (crazy must Thai goofballs), Bass - Big Bear (cmon, two wrestlers named Bass and Bear?! they must have sn Upstream Special!)...
  8. Argentus

    The DOA5U "Casual" thread. ^__^

    also a throw. also yes. I'm debating if Blue Mary would be Tina or Milas counterpart, with Angel and Vanessa being the replacement counterparts, respectively.
  9. Argentus

    The DOA5U "Casual" thread. ^__^

    there's pretty much no way for txsf to actually be bad unless they make the same mistake sfxt did: being a tag game instead of one on one. if capcom had just made an actual fighter instead of just trying to Marvel it, I think sfxt woulda done way better.
  10. Argentus

    The DOA5U "Casual" thread. ^__^

    well yeah, the main advantage a DOAxKof has over what happened with SFxTekken, is that I think DOA and KoF characters transition better than Tekken characters. tekkenxsf, I think, will do way better, but there really was so no way to shove the sluggish, clunky tekken characters into the...
  11. Argentus

    The DOA5U "Casual" thread. ^__^

    well, get rid of the clone and explosion, and it looks like a standard PB. with, it just looks on par with a NG characters PB, lol. or just use her Xiii desperation attack instead, which would work identical to Rqchels PB. They wouldn't really outclass the DOA PBs that much. LLeons pb looks...
  12. Argentus

    The DOA5U "Casual" thread. ^__^

    well obviously it wouldn't be a straight cut and paste job, especially going from 2d.to3d. however, Blue Mary would be one of the easiest characters to transition to DOA due to her fighting style. if you are actually worried about movelist, could have Blue Mary borrow moves from similar...
  13. Argentus

    The DOA5U "Casual" thread. ^__^

    well, in DOA,e there are no supers or specials outside of power blows, and arguably, teleports and OHS. but in PBs, theres a lot of flashy stuff. energy attacks, teleports, superspeed, etc. as far as DOA characters. being in a KOF style game, you don't need projectiles, and most of the...
  14. Argentus

    The DOA5U "Casual" thread. ^__^

    right, Terry has his upwards spiral arrow, there's his PL, leave his dive kick and wheel kick as normal overheads, geyser as PB, his bustawolf is just a straight punch, so that could be a CB or normal, etc.
  15. Argentus

    The DOA5U "Casual" thread. ^__^

    waddya mean? supers and specials would just be used as powerblows, power launchers, cliffhangers, etc. but obviously specials that are regular attacks would just be part of the normal moveset. llike Clarks Clark Spark would be his cliffhanger, but his argentinian backbreaker (Tower Bridge)...
  16. Argentus

    The DOA5U "Casual" thread. ^__^

    if they did, the flames would.be watered down to be simple visual effects on regular attacks, like alpha, phase 4, and the female ninjas have.
  17. Argentus

    The DOA5U "Casual" thread. ^__^

    why would include one of the few characters using an actual weapon? would skip whip, billy kane, etc. like I said, the characters who pair up as counterparts to the DOA cast are also the ones who would translate fine into DOA for the most part. CClark, Ralph, Blue Mary, Big Bear, Vanessa...
  18. Argentus

    The DOA5U "Casual" thread. ^__^

    I'm hesitant about new characters after our last new person turned out to just be a fourth or fifth kasumi.
  19. Argentus

    The DOA5U "Casual" thread. ^__^

    its about the same percentage, really. like most of the KoF characters i think of off the top of my head have no special powers. llike for every benimaru with lightning powers, there's a whole handful of blue Marys, Clarks, ralphs, shermies, angel, goro, arguably Joe, Kim, Andy, shen, etc...
  20. Argentus

    The DOA5U "Casual" thread. ^__^

    no, in a DOAxkof, if it were 3d, KoF characters would play more like DOA. that's how that works.
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