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  1. Lulu

    The DOA5LR Mila General Discussion Thread

    So whats the deal with Mila's :3::h+k:..... when I used after my favourite Bounding Set up: :7::[K]::pause::7::[K]:.... it doesn't guarantee a ground throw..... but when use after a Dangerzone (Star Wall) I can ground throw the AI with the recovery on. What sorcery is at work here ?
  2. Lulu

    DOA5U The Official Tier List with Discussion Thread

    Indeed..... however I'm not going to use that as an excuse to take Dragon Kicks to the face..... I've had enough. I WILL PUNISH :jannlee: !!!!!
  3. Lulu

    DOA5U The Official Tier List with Discussion Thread

    Its always nice when someone knows the difference between Reaction and Recognition. :)
  4. Lulu

    Characters The Blue Flash - DOA5LR Jacky Guide

    EXACTLY !!! Thats how it is for me too..... especially on the Thumb Stick because working my way back to :6: is tricky because it feels unnatural if I don't return it to neutral first....... rolling it from :3_: to :6_: like this :236: sometimes makes me get Jacky's :9::K: or :3::K:. This is...
  5. Lulu

    System Throw Punishment and the Throw Punish Project Initiative

    I tried.... I'm sorry but I can't punish individual strikes. they're too fast. The best I can do is low attacks and completed strings. Edit: I suppose that explains how my friend was able to beat me despite not know jack shit about DoA.
  6. Lulu

    Game balance is a joke

    That :1::P::P: always gets me and its so annoying. LoL... I have to put an end to it some how.
  7. Lulu

    DOA5LR Tina Discussion

    LoL.... wow its a straight up ghost town in here. Looks like I wasn't the only one to abandon Tina. Don't worry.... you'l all be back.... once Tina gets ya she doesn't let go.
  8. Lulu

    Brad Wong Combo Video (Master Ari)

    I also feel like Lady Tengu's Crushes are better than Brad's. Its difficult to say without access to the Character but that High Kick launcher and Mid Punch guard break Crushes all kinds of stuff. Brad isn't as blessed.
  9. Lulu

    Brad Wong Combo Video (Master Ari)

    Well Brad doesn't have to ly down in matchups consisting of Low Offensive Holds..... after all the grapplers would be slower right ? So the things that would be suicide against Christie and Ayane might be more viable against some one like Tina and Lisa. He's got alot of tools which, in theory...
  10. Lulu

    Characters Pai Starter Kit

    Okay so I got my :6_::P::h: :6_::P::h: :6_::P::h: :6_::P::h:'s....... but the problem is how to finish these juggles :P::P::K::K: requires to remove two of the :6_::P::h:s, it does two points less damage.... it doesn't carry as far and sometimes the last :K: misses despite being easier to...
  11. Lulu

    Things that make you go hm...

    Well her :4::p+k: is kinda sort of similar to her :1::[p+k]:..... even at above 50% health its not a bad move because you can side step cancel to check how your opponent reacts. I can't test how hell this works because the AI cheats but you can..... Just let me get the legal papers for you to...
  12. Lulu

    Things that make you go hm...

    Hmmm... I don't remember what it looks like.... I'l see when I play the game again. But yeah.... lows are good after :6::f:. I would also go for :4::p+k: guard break..... thats the one that guarantees :4::h+k: right ?
  13. Lulu

    Things that make you go hm...

    Whats Hitomi's :2::h+k: again ? I forgot what move that is.
  14. Lulu

    Characters Why do we play Kokoro?

    LoL.... that cat is so fucked !!!
  15. Lulu

    Bloody Hell !!! GET OFF ME !!!!

    Bloody Hell !!! GET OFF ME !!!!
  16. Lulu

    Characters Why do we play Kokoro?

    SAY WHAT !!! I have impeccable test.... I mean check this out: :mila:..... isn't that face just adorable. :oops:
  17. Lulu

    The DOA5LR Mila General Discussion Thread

    Well..... I still don't like it.... I started out this game playing Tina so I'm comfortable with slow :6::P:s (even though Tinas is only 1 Frame slower and its range isn't much longer than Mila's). You know whos got the best :6::P: in the game..... This Girl: :pai: Its 11Frames and its got...
  18. Lulu

    DOA5LR Tina Discussion

    So it seems like Tina is +1~+3 if you end a juggle with :6::P::P::P: :2::f: Which is nice because Tina's :3_::P: is i12. Man I missed this girl. Edit: And I believe :4::4::P::K: :6::P::P::K: :2::f: is -1 but you can get cheeky with this set up by using :6::P::P::6::K: :2::f: now in that...
  19. Lulu

    Characters Pai Starter Kit

    Indeed... hopefully it all comeback since alot of DoA is knowledge based. I'd would suck if you have to learn everything all over again. LoL can you imagine it... : "Oh you can't get a wall slam after a critical burst"...... lol It wouldn't make it.
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