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  1. Matt Ponton

    [Stages] Wall / Collision Data Edits

    Yeah, strange, since the XPR looks either empty or just a shader. But angulation looks like the second tier of Burai Zenin from DOA2:HC.
  2. Matt Ponton

    [Stages] Wall / Collision Data Edits

    Interesting, I wish you good luck!
  3. Matt Ponton

    [Stages] Wall / Collision Data Edits

    Great job! So cool to look at. FYI though, and I'm not sure which is 'correct' or not. But I've noticed that when running the script (both just the walls before, and the angulation+walls now) when I import the stage modeling to Blender, the angulation+walls is offset from the stage model by...
  4. Matt Ponton

    [Stages] Wall / Collision Data Edits

    Thanks, seems to import some linework (wall vertical edges?) now.
  5. Matt Ponton

    [Stages] Wall / Collision Data Edits

    I tried this, sadly it didn't load anything (attempted sAG1N_dat.bin), and no console errors given. Used v2.93.1.
  6. Matt Ponton

    Release Hitbox viewer + file swapper + more

    Is it the first 3d fighter to get a hitbox viewer? I know sc6 had some video of its hitboxes but not sure if it released
  7. Matt Ponton

    DOA3++ Balance/Gameplay Mod

    That be some clean work there.
  8. Matt Ponton

    You should have permissions again.

    You should have permissions again.
  9. Matt Ponton

    The conversation was just the standard cookie cutter alert that you may have had some privileges...

    The conversation was just the standard cookie cutter alert that you may have had some privileges removed due to content you posted. I have no way to send you another without reprimanding you again. I can override whatever the penalty time had accumulated to, provided you feel that you'd be on...
  10. Matt Ponton

    Ninja Gaiden Thread

    The linked post says that at least NG3 uses the same TMC/TMCL format that Dead or Alive 5 did. So it might/most likely would be possible to swap mods between the two comparatively easier than NGS+1/2.
  11. Matt Ponton

    hm?

    hm?
  12. Matt Ponton

    I concur.

    I concur.
  13. Matt Ponton

    DOA3++ Balance/Gameplay Mod

    No worries. I think for me the main things I'm left looking to find in the system to change (in case @usagiZ stumbles upon them): Counter hit stun threshold set to 50 instead of 40. (Normal Hit is currently 40, Hi-Counter is currently 60) Slip stuns occur only on counter hit Adding new...
  14. Matt Ponton

    DOA3++ Balance/Gameplay Mod

    Thanks to @usagiZ 's find of increasing file limits? Is it possible then to import Leon's Leg Combo Ground Throw?
  15. Matt Ponton

    DOA3++ Balance/Gameplay Mod

    Possibly buff to Gen Fu? Speed up his P+K6P? think it'd be good option for his juggle off 236T while also being a 'nerf' in that don't think he's free cancelled the P+K.
  16. Matt Ponton

    [DOA2++] Moveset Editing Project

    Nice, so we've found data limiters and we've found stage select. Now if we can find Stage limits (adding additional or duplicate stage slots), Costume count limits, and Character slot limits. :D
  17. Matt Ponton

    Call me ungrateful

    Battle director (in charge of game system and balance) was Nakamura. He started with the company in that role with DOA5LR.
  18. Matt Ponton

    DOA3++ Balance/Gameplay Mod

    cxbx issue. just mash start and pray. if not you have to reboot
  19. Matt Ponton

    If your reasoning is that you want to play games on it, sure. If your reasoning is to flip it or...

    If your reasoning is that you want to play games on it, sure. If your reasoning is to flip it or just to have it, i'd say nah.
  20. Matt Ponton

    Team NINJA Social Media Updates for DOA6

    I take his words here to be moreso along the lines of, "The team stepped up eventually after DOA4. So I'm sure one day they'll do the same and step up eventually after DOA6." So while not on life support in my eyes, it's certainly been put on the shelf like NG was (and continues to be) for the...
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