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  1. KasumiLover

    Really excited, I'm working with a Tekken 7 modder who is gonna help me make a English voiced...

    Really excited, I'm working with a Tekken 7 modder who is gonna help me make a English voiced Claudio using my voice!^.^ This should hopefully be good practice so i can start learning for voicing in the future
  2. KasumiLover

    Having problems with the VB body

    You can and I'll go on there when you post it! I use 2.79 so my display is just somewhat different but I can try to make out what you're doing
  3. KasumiLover

    Having problems with the VB body

    Yeah those are textures but the solid red one you wont need to change. And you can do that and I can do it as best as I can, but again I use a different blender version and I may not have time to always come to this thread since I'm busy irl and I have other things to work on. You can share a...
  4. KasumiLover

    Having problems with the VB body

    No by format you need to get a doa6 texture map, and then erase all of the textures and paste the other textures you're gonna port in on there, resizing the textures may be needed to ensure they fit. That format you're using is just when you save it, but that can be used although I use a higher...
  5. KasumiLover

    Rule 34 or sankaku complex??:ninja:

    Rule 34 or sankaku complex??:ninja:
  6. KasumiLover

    Having problems with the VB body

    No I understand! And what were the questions?
  7. KasumiLover

    Happy birthday Kyle! :-D

    Happy birthday Kyle! :-D
  8. KasumiLover

    Happy birthday P2P, hope you have a good day wherever you are!^.^

    Happy birthday P2P, hope you have a good day wherever you are!^.^
  9. KasumiLover

    Having problems with the VB body

    If it's a VB it shouldn't matter, you just have to export the full nude boobs to where the doa6 standard boobs would be, just keep in mind doa6 doesn't actually render or model anything that's covered in most cases besides a few exceptions where some girls and guys have parts like bras, coats...
  10. KasumiLover

    Having problems with the VB body

    I'm not going to be able to make a simple guide that's detailed since I really do not have time and I'm saving up for something but it'll help you I'll post once more the steps in this pose so hopefully this can help you. After this I recommend maybe searching up how to better use Blender since...
  11. KasumiLover

    Having problems with the VB body

    Did you highlight all of the VB parts? It should be a yellow color and not the white one iirc Idk what your issue could be then if you did all that, especially since I don't use Noesis in my doa6 modding process at all, I've only used it for viewing and exporting TMC files from doa5, I never...
  12. KasumiLover

    Having problems with the VB body

    Yeah, UV mapping is done in the UV map mode in blender, you just go to edit mode while in it and select the texture map needed for it and you the highlight all the vertices to make sure its mapped. It should already be in the correct place but either UV maps from other games you'll have to...
  13. KasumiLover

    Having problems with the VB body

    If the texture of the skin is missing then it's not UV mapped. That's what you're doing wrong, you're using G1m hide before exporting and thats causing the invisible Ayane game crash because you're exporting a G1m that's already been modified, using the hide tool is a mod and will cause it to...
  14. KasumiLover

    Having problems with the VB body

    I read what you said, yeah keep the names as is since if a duplicate of the same name is exported it'll just be called something like 18vb001 so you can be able to tell the difference but I sometimes just keep the base name and add a word like MOD or NEW at the end so I can know what's what...
  15. KasumiLover

    Having problems with the VB body

    The only thing you need to rename is the UV map to TEXCOORD.xy but I think the VBs should already have those names applied. You don't need to change the name of anything tho unless you're using an xps
  16. KasumiLover

    Having problems with the VB body

    They should already be importing when you port them in, the dotted parts that make up modified meshes are parts that were hidden. That's probably where you need to port them to And yeah when you import the game G1ms they're never textured by themselves since you do that manually. You need to do...
  17. KasumiLover

    Having problems with the VB body

    Did you look at it in texture mode? It should look colored there. And they should already have VBs when they're ported in. Soft nodes come from the soft body plugin, you add them by getting the tool and just selecting nodes of the costume used, then you select a cube near the boob and then a...
  18. KasumiLover

    Having problems with the VB body

    Oh no they have to be separate, the soft body nodes are just needed to ensure there will be movement in game :-D
  19. KasumiLover

    Having problems with the VB body

    You have to do them separately, they can't be joined together if you want them use the soft body nodes
  20. KasumiLover

    Having problems with the VB body

    Yeah, you have to UV map them and then port them to the VB that the game's standard boob mesh is. You'll have to note the VB tho so you don't port it where it doesn't belong. You'll also need to add the soft body plug in nodes so It'll move in game
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