That looks so bad. Team Ninja needs to increase the recovery frames of holds so that can't happen. I hope the "pro players" that are testing the game for them notice this.
I would want them to stay in the hold animation longer. Not go back into the stun animation.
You have to anticipate the low hold to throw them which makes the attacker have to guess. If they guess wrong, they can lose the offense.
I agree that players may not know how to play the game yet. It's not out yet so it's hard to say until we get our hands on it. But I don't think the lower damaging defensive holds will make the attacker any less afraid of them. The attacker will still lose the offense and take damage if they get...
I wish she asked them about stage DLC but it was a cool interview.
Sucks that Kasumi loses her juggle after her low kick counter if done on the vents. They should let you get the juggle after they fall through.
Are you talking about 0:28? That could lead to an infinite. He could do his knee again to the knockdown punch and then he could pick them up again with their back turned.
Did that move guard break before? I believe it was :P::P::6::P::P: that caused guard break. I just hope they don't change the guaranteed attack she gets after the guard break from :9::P::K:
I figured those ?? were just there to fill up the extra spaces but I just realized that the characters are all in alphabetical order. Alpha-152 could go between Akira and Ayane. Not sure who could go between between Baymen and Brad Wong. Probably won't be a playable characters though.
Yea, they had it in DOAU but without any water. Theyk improved the stage for DOAD and that's the best version I think. You could fight at the foot of the waterfall. I was hoping that the bottom part of Flow would look white water valley in DOAD.
Kasumi's :2::F::+::P: does look weak but maybe it does more damage when the opponent hits the floor. In DOAD, it did 20 points of damage for the launch and then another 25 when they hit the floor. She should be able to get a nice air juggle with it.
According Shoryuken (http://shoryuken.com/2012/08/04/tougeki-2012-super-battle-opera-this-weekend/), DOA5 was on the extra stream that was free. I wonder if nico has archives.
I wonder which build they have if Lisa is playable.
I was so certain that it didn't cause sit down stun in the E3 demo but at the German event, they had what looked like the same demo and she could do it.
http://www.twitch.tv/neutronsofficial/b/326556946
She does it at 00:00:25 and at 00:58:26. The first time Ryu was in critical stun and the...
VF doesn't have critical stuns. In normal state, a 3-point hold system can work. Both players have all of their options so it's harder to guess what they'll do. In critical state, some of their options are taken away so it makes it a little easier to guess. The defender can only do defensive...
It causes another critical stun. I forgot which one.
I noticed that too. It seems like certain throws/parries/holds start with a smaller critical stun threshold. In Kokoro's first combo, the threshold is really small after she does her throw.
I want to know why TN took away her sit down stun from :P::+::K::P:. I remember going through her movelist in DOAD to see what moves caused sit down stuns after you said you can't hold during them. Then I play her at E3 and I found out it doesn't cause sit down anymore :(