Nioh wasn't open world. They're not a super small team and they can pull resources from other teams as well if needed. There aren't really catch-alls for things like this. The original Ninja Gaiden (2004) had a hub-based design but didn't play like an open world game at all. The sequel shifted...
Or don't start at all, which could happen. Most people will try, especially if a F2P version drops, and people who don't like it will bounce. Happens with all games. The trick is at least trying things instead of piling on based on a tiny snippet.
You understand what an opinion is, yes? Don't state one as fact. I'm going to let the inevitable responses play out for fun.
EDIT: And don't double post. I'm merging it once for free. Do it again and it's a warning.
Meter is happening. Not really much of a point in discussing it in this manner. The new core mechanics are based around its inclusion so it's definitely not getting removed. People hated on Power Blows and so forth in 5 as well. You get used to new mechanics when they are just the mechanics in...
I'm not sure you put a lot of thought into this.
No. He didn't. We don't have a remaster because it's a small team and they're already split between several projects.
Playing in Japanese helps. I really like RE but core 3 wasn’t very fun. Still beat MN because I have to beat the highest difficulty in each game but yeah.