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  1. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    Welp I already see how some of this is going to go. The 4 original ninjas will have ways around her fans through their move sets. Ayane with her command movement, Kasumi with her parries, Hayabusa, & Hayate with their teleports. Christie may as well with her Jak stance commands
  2. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    When a character is deemed easy to use, it means that they're beginner-friendly. Like if you're totally new to the competitive scene or new to fighting games in general. Those type of characters are very straightforward & to the point, often teaching you the fighting game fundamentals to its...
  3. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    It's like people like getting easy wins or just don't like the challenge of a learning curve. That's why people mention "easy to use" "intermediate curve" or "very high". Because of this type of thing. So it's like I & others have said. If they can't find anything scary 1st hand on day 1 or day...
  4. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    If people drop her, it'll be because they don't really know what to look for in terms of her play or they're just flat out impatient. People who's played & understands both DOA & KOF (or even Fatal Fury) will know exactly how to approach her. The others who haven't, they'll have a hard time...
  5. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    Gotta give them time. They're still going through her set. Just came out.
  6. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    This is actually not true. I play other games. I like some things better than DOA, but I also like some things that DOA has opposed to other games. Tom Lee a TN representative goes to tournaments & he's always engaged with not only this community, but others as well. Even with Tekken, SF, & MK...
  7. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    Ok, yeah it's not DOA, but it will help you understand how to read frame data in all fighting games. The one for DOA only tells you about how inaccurate it is rather than understanding it. But I'm trying to help understand how to read before linking that. James Chen goes into a ton of detail...
  8. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    When you read something like "13i" or "i13", all that means is impact. It's the same thing as saying 13 frames (or 13f). That's all it means. For stuff like the "-" like -13, it means that you're unsafe on block or on hit at -13. When you're that negative, that means that you're stuck for those...
  9. J.D.E.

    No problem. Virtua Kazama was the one who gave it to me.

    No problem. Virtua Kazama was the one who gave it to me.
  10. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    It's actually much easier to read frame data now than it was back in older games. You had to figure out how to count & figure out the data on your own by doing a lot of testing. Especially when they have the data up in training mode. Some games still want you to go & figure it out by just...
  11. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    Lol as a Kasumi player, I'm jealous of her safe strings rofl. She has a few that are like -6. @SilverForte I was because they had to translate her over with one of her signature moves. lol. That was one of them. I'm even more shocked that they translated her over this well.
  12. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    It's always been safe & hits mid with 2 hits in KOF games, too at -6.
  13. J.D.E.

    Mai's frame data (9/11/13) https://www.gamecity.ne.jp/doa5/ultimate/arcade/img/chara/pdf/mai.pdf

    Mai's frame data (9/11/13) https://www.gamecity.ne.jp/doa5/ultimate/arcade/img/chara/pdf/mai.pdf
  14. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    Well NOW to see who's about it & who's really not. Now here's the fun part lol. Her frame data. Fast while being unsafe, just like I expected. Can imagine low health as a lightweight too. https://www.gamecity.ne.jp/doa5/ultimate/arcade/img/chara/pdf/mai.pdf 9/11/13 is what I'm reading. Fastest...
  15. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    For those who are asking "JDE I didn't know that Mai was a character you played all your life" Yes, she is. Always have & always will. Lol. Even when I didn't know what I was doing before I legitimately learned how to play her. Played her since fatal fury 2 & throughout KOF just like I did...
  16. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    Yeah see now that you said that, you might be right
  17. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    This Mai's ninja gi is the one from 97 & 98/Fatal Fury. Some of her moves resemble that & thensome in Fatal Fury 2. I guess they wanted to have her look traditional in the older games while have a new style of gi (updated) in KOF XIV?
  18. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    No reversal = Low health in 3D Fighters. And she may sacrifice safety, too since in 2D fighters, she's always been a character that's versatile. That pick above with the flame & her fans looks like a her powerblow.
  19. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    I'm going to put her last in 14. There or 2nd (& have Yuri) last. More than likely 3rd though. Let the other characters build that meter for her. Her comeback factor is extremely high lol. And her buttons are godlike lol. She can play any position though.
  20. J.D.E.

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    She's always played the same throughout every KOF & FF game. I've played all of them up to this point. You can actually go & lab with her on fightcade in all of the older ones too. 02um she got additional moves since it was a new steam version like her back fan toss. In 02 vanilla, she had her...
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