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  1. Codemaster92163

    Oh, the annoyances of using a new character and not knowing what to do in certain situations.

    Oh, the annoyances of using a new character and not knowing what to do in certain situations.
  2. Codemaster92163

    Tengu Tip: When entering Hiten, input your command as soon as you use :P+K: to avoid missed...

    Tengu Tip: When entering Hiten, input your command as soon as you use :P+K: to avoid missed inputs and failed combos.
  3. Codemaster92163

    Nyotengu's Demonic Combo Thread

    If you can time her transition into Hiten nearly perfectly, you can get :H+K: and even :P::P::P: off of her :1::P: bounces. Consider it a JF, but with less strict timing.
  4. Codemaster92163

    Characters Nyotengu changes/gameplay discussion

    Oh, and important thing to note. You're better off NOT finishing her :6::6::H+P::P: throw when used against a wall for two reasons. The first reason being that while you lose out on 20-30 points of damage, you leave the opponent in a position where they can't use any WUKs after the throw...
  5. Codemaster92163

    Characters Nyotengu changes/gameplay discussion

    Her Hiten :P: as a standalone move is amazing. It resets the stun, but leaves you at + even on fastest stagger. It's an easy way to reset a stun and get a free :6::H+P: or :QCF::H+P: when you know your opponent blocks a lot and doesn't care much for countering. It's quick and easy to miss...
  6. Codemaster92163

    Nyotengu's Demonic Combo Thread

    :4::K: into a wall guarantees her air throw on all weight classes. It does a few points less than her :1::P: combo, but damned if it's not 10x cooler.
  7. Codemaster92163

    Not sure if it always works, but it seems that her 8PP > 8P+K setup works once again. I'm...

    Not sure if it always works, but it seems that her 8PP > 8P+K setup works once again. I'm setting the CP to recover, and so long as they're a tiny bit off the ground when she starts flying, it appears as though it will connect most of the time. I mean, it's not limited to strictly 9PP, but I'm...
  8. Codemaster92163

    Nyotengu's Demonic Combo Thread

    Oh, and there may be some benefit to cutting her :6::6::T: short when used against the wall. I understand you get more damage when finishing up with the :p:, but the first part alone leaves them in a sitting position where they can't use a WUK, giving you TONS of frames to work with - enough to...
  9. Codemaster92163

    Nyotengu's Demonic Combo Thread

    Decent wall setups here. :P::P::6::P::P:(tiny delay):P::2::H+P: will either get you the ground grab or leave you at somewhere just above neutral. I can't tell what the frames are specifically just yet, but I'll do that later or someone else can. Also, when using her :1::P::P: string, you can...
  10. Codemaster92163

    Just got back from Ohio. Time to buy/try my old friend Boobgu and see how fun she is.

    Just got back from Ohio. Time to buy/try my old friend Boobgu and see how fun she is.
  11. Codemaster92163

    Still playing pretty stiff, but that should go away in a few days. My inability to throw punish...

    Still playing pretty stiff, but that should go away in a few days. My inability to throw punish is what's been killing me today xD
  12. Codemaster92163

    Played online yesterday for the first time in a while again, and I did some reeeeaaaaally weird...

    Played online yesterday for the first time in a while again, and I did some reeeeaaaaally weird stuff....breaks can be bad in this game.
  13. Codemaster92163

    Pai unholdables

    With unholdables thrown back into the mix in this current patch (though if this is patched out, this thread will be locked until they become relevant again), I figured it was a decent opportunity to compile a quick list of a few moves which cannot be held after a FT. After P+K and 66P+K: 1H+K...
  14. Codemaster92163

    DOA2U: Tengu Intro, Victory, and Defeat Quotes

    I didn't even have to see who posted this because I knew as soon as I saw the name "Tengu"
  15. Codemaster92163

    Looks like I wasn't the only one planning to give him a little tribute here. RIP Robin Williams...

    Looks like I wasn't the only one planning to give him a little tribute here. RIP Robin Williams. You'll be missed.
  16. Codemaster92163

    I can finally react to shit now that I'm direct connected xD I'm so happy! :D

    I can finally react to shit now that I'm direct connected xD I'm so happy! :D
  17. Codemaster92163

    Good game, Bad game Online/Offline thread

    Good games to @Requiem. Had a ton of fun, and it was a great way to end my DOA hiatus xD
  18. Codemaster92163

    Pai combos

    Been in NY since last Wednesday, so I haven't been able to contribute much of anything, especially since I haven't played this in weeks. I do remember, though, that before leaving, I wanted to post something that should have been obvious, but I never really thought of until a short while ago...
  19. Codemaster92163

    Spent a week+ in New York to visit family/friends. Good news is I'm now officially direct...

    Spent a week+ in New York to visit family/friends. Good news is I'm now officially direct connected at home, so no more lag spikes!
  20. Codemaster92163

    Proper explanation on what "shade is"

    P.S. I hate being unable to edit posts on videos.
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