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  1. Codemaster92163

    Pai combos

    They need to go back to the old damage properties of 66H+K. You used to be able to do one hit > 66H+K and be in Clvl2 instead of Clvl1 as it currently stands. Back then (in DOA5) you could get 66H+K > 4K > 46H+K juggles on the super lightweights after her 24T, which would add up to 119...
  2. Codemaster92163

    Characters New "Female Tengu" Revealed

    Perhaps against a wall it might connect, but in that case, I'd go for an i16 66TP instead of the i28 6K xD Oh, speaking of which. I wonder if 66TP into the wall will cause a sitting animation and eliminate WUKs...
  3. Codemaster92163

    VF5FS ALL STAR 即死 COMBO MOVIE 「221」

    Akira just did...140 points of damage in one hit o.0
  4. Codemaster92163

    Characters Nyotengu changes/gameplay discussion

    I can answer both those questions. One, 8P+K is no longer guaranteed. I know this because they removed that function in DOAD ; it was never intended as a feature of the move, it just so happened to work. Considering they moved it one iteration later, the chances of it being guaranteed are...
  5. Codemaster92163

    Characters Nyotengu "Everything is my practical joke!" General Thread

    The only good thing about DOA4 Tengu was that he always got floor damage with every single launch, since his 8P+K was guaranteed so long as you used it on airborne opponents. Basically, it was a bunch of simple mixups, from either 1 of the 2Ps or both, when he'd go from low to mid with his 2H+K...
  6. Codemaster92163

    System DOA5 Ultimate 1.06 Releasing In June

    That' an incredibly boring patch xD Was hoping for some legitimate balancing, but eh...
  7. Codemaster92163

    Characters New "Female Tengu" Revealed

    I can't imagine P+K being guaranteed after her 6K GB. They'll likely stumble back and be out of its range.
  8. Codemaster92163

    Characters New "Female Tengu" Revealed

    I would like to point out that, on HCH, that air-throw combo would do 133 points of damage >:3 On normal hit, it would do 40 (damage of throw itself) + 25 (40% of 8PPP) + 35 (100% air throw), so it would amount to 100 points of damage. Or, if the second number in the damage section of her...
  9. Codemaster92163

    Characters Nyotengu changes/gameplay discussion

    Looking at her movelist a little more closely, it appears as though her 6T punish throw will give +10 FA and act like Bass' punish throw. Hopefully it pushes them away a very short distance, so you could threaten them with either a 41236T launch, or an H+K launch (assuming it's a tracking mid).
  10. Codemaster92163

    Characters Nyotengu changes/gameplay discussion

    Seriously? I didn't know that xD that's pretty damn stupid, to be honest.
  11. Codemaster92163

    Characters Nyotengu changes/gameplay discussion

    I thought it gained additional damage if it were on HCH, like 50% extra fall damage. I have no idea, really, since I never use Ryu unless I get him on random xD But still, 2T will probably be like the Izuna in that it jumps over the walled edges, like those on Lorelai.
  12. Codemaster92163

    Characters Nyotengu changes/gameplay discussion

    We can't expect it to compete with Bass' own throw. But that said, it DOES jump over ledges and gain extra damage like the Izuna, so it will be better in those circumstances.
  13. Codemaster92163

    I am proud to be a Tengu hipster

    I am proud to be a Tengu hipster
  14. Codemaster92163

    Characters Nyotengu changes/gameplay discussion

    I was assuming it would function just the same as Leon's 8PPP string. First hit causes a SDS, making the second hit guaranteed. The mixup would likely follow after that, as to whether she'd use the final hit, throw, or transition into her stance.
  15. Codemaster92163

    Characters Nyotengu changes/gameplay discussion

    Entirely true, but based on current footage, she seems to be a juggle-oriented heavyweight; a rare oddity in this game. Not that the juggles are particularly long, but I can see her netting a lot of damage even without the throw. Though as you said, Clvl1/Clvl2 launches may best be followed up...
  16. Codemaster92163

    Characters Nyotengu changes/gameplay discussion

    Do you plan on using her, Mr. Wah?
  17. Codemaster92163

    Anyone want to make an avatar featuring Nyotengu and Tengu for me (and maybe Pai just because)...

    Anyone want to make an avatar featuring Nyotengu and Tengu for me (and maybe Pai just because)? I'd love you forever.
  18. Codemaster92163

    Nyotengu's Demonic Combo Thread

    Just a place to discuss combos/setups/juggles/etc. A preferred method would be to explain if the opponent can SE or not along with the damage of the combos. I imagine this thread will remain barren until she's released on consoles, or when people steal the video combos.
  19. Codemaster92163

    Characters Nyotengu changes/gameplay discussion

    A simple home stage combo would just be 2/41236T, H+K launch (if it still launches. If not, just use a different launch), then her air throw. 150% damage throw into 75% damage launch into 150% damage air throw into breakable floor. And we'll probably still use her air throw because not only can...
  20. Codemaster92163

    Characters Nyotengu changes/gameplay discussion

    And Pidgey, I think the only way we'll see the original 41236T is when using it from her Dance of Hiten stance Also, that 4K/variant nerf is kind of sad, though being at neutral with a slow character like Tengu didn't accomplish much anyways. Guess we'll just have to use it during strings...
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