This topic is becoming repetitive to me so I won't voice my opinion about it. However, to be fair, everyone has an opinion of fighters. Even the ones who say "DOA is a great game". No, I'm not saying it's bad, just saying that opinions are opinions. To say that "this is your opinion, not a fact"...
That's the best damage in that situation. You could end it with PP6P6K, but it only works against the walls. With the oki juggle, that's the juggle that you're sacrificing in actuality. PKK7K 6P+K KK is the basic juggle from the very 1st build release, but the damage imo isn't worth it.
66K~K PKK6K is an oki setup that allows you to 4H+K force tech (+23), 66K, 9K, 8P, 66KK (+11 on hit), 33K, 66H+K, 9P4P (launcher) all baits wake up.
Also, KK7K 6P+K 9PK 6P+K KK is universal from the hold & does 74 pts of damage.
Yeah, even though it's not bothering me yet, I'm probably going to have go for a fightstick. Either the Madcatz TE Stick or the Hori Stick. I really like the KI stick itself, but the TE stick will let me put a custom art that I like (which would be Sailor Mars hahaha).
He has godlike oki after...
That's right folks! Kung Lao is back in the game. He's definitely a new Kung Lao. He's either an aged man or he's a descendant of the original Kung Lao. Welcome back.
Sorry for the late response. Yeah lots of us (Kasumi players) do as a whole. Going back to 66KK for a sec, my conclusion of it is that it's a whiff punisher used on reaction to give you an advantageous situation. You have 7i throws & P variants like I mentioned above. Such as P, PP, & P6P. Then...
I've made up my mind who I'm going to play, but I have a feeling it's going to take me a while to fully understand his toolset. I'm going to play Spinal. His style of play is described a "projectile rushdown". I'm going to try to play with the regular controller for now, but I'll probably get...