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  1. Q

    The 36 Chambers of YEAH! (The Jacky Combo Thread)

    Is there a mystery DOA mechanic that would prevent the full followup of 3P+K -> P+G from connecting? If not, it seems like a pretty amazing combo ender. (On stun hit, obviously, not airborne)
  2. Q

    Jacky Top 10 Moves

    I don't get how this game reads inputs, because half the time I hold 6 and try to iaigeri I get the hammer kick instead. The good news is that the alternate input from VF still works: 236 K then cancel as necessary. The cancel window does seem tighter than in VF, but I'm guessing they didn't...
  3. Q

    "I Got No Time For You!" The General Jacky Discussion Thread

    Hi. I played VF5 Jacky and just played DOA5 for the first time yesterday. This version of Jacky is incredible, lol. Just about everything is safe, leads to stagger, and all your strings are super delayable. That and the counters that don't score knockdown give you perfect spacing for 3K string...
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