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  1. Goro Hazuki

    The Akira Thread

    Master Roshi is relevant in all conversations! And yeah, Akira/Kokoro in tag would be so fun. SPoD all around!
  2. Goro Hazuki

    Christie Combo Thread

    Reserved
  3. Goro Hazuki

    Christie Combo Thread

    The Christie Combo Thread ======================== NOTATIONS ======================= Icon - Designation - Short Notation :P: - Punch - P :K: - Kick - K :f: - Free - F :h: - Hold - H :+: - Combination of Multiple Buttons - + Press that Direction Once - Short Notation - Hold that Direction :7...
  4. Goro Hazuki

    Akira Combo Thread

    I forgot to mention another good thing with Akira in DOA. His famous three hit combo can be linked in a combo. So for example, you can do :1::P:,:P+K:,:4::3::F+P:,:6::P: Obviously, you can do more before the three hit combo. But just as an example, you can do the above. I was wondering how you...
  5. Goro Hazuki

    The Akira Thread

    LOL..it's slightly easier. The inputs in DOA are still strict, but they're accurate, so it seems easier. It's still one frame for :F: though...rest assured ;) Also, I love your avatar Matsu.
  6. Goro Hazuki

    Akira Combo Thread

    The crouching punch :) The shoulder you're talking about is the :3::3::P+K: or :h2::3::P+K: (in VF) right? @Wizzy, In the first combo, what's :4::6::K:? or is the extra :4: an error and you intended :6::K:? Either way, unfortunately, I don't think those would work in DOA. Some adjustments...
  7. Goro Hazuki

    The Akira Thread

    The frames are about similar to the regular knee, but it gives you good advantage when blocked, it's an excellent launcher, and it's a good combo finisher.
  8. Goro Hazuki

    Akira Combo Thread

    Yeah, :6::6::K::K: doesn't connect. And :3::H+K::P+K: isn't too good either. You're best off doing :2::P:,:3::4::6: :P:, and get a wall slam. Then try to follow up with a launch. On the positive side, on a slippery surface (i.e. edge of the earth), :3::P+K: causes an un-holdable stun, and you...
  9. Goro Hazuki

    The Akira Thread

    LOL it's a move not meant for pad. I know your pain. Akira was built with an arcade stick in mind. Once you get the timing on stick, you should get the just frame knee right every time.
  10. Goro Hazuki

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    Yeah, I've noticed it's tough connecting after :P::P: :2::P:. If the opponents too low after a juggle with it, I try to squeeze in a last minute :2::F+K::P: instead. But it's not always guaranteed if they're too low and tech roll. But on your positive point, do you mean avoid connecting on...
  11. Goro Hazuki

    DOA5 Bass General Discussion and Why He's So Damn Strong

    Very nice first post Unclekitchener. I tried Bass a bit. I am definitely adding him to the circulation of characters I play with. He's just too....damn....stroooong!
  12. Goro Hazuki

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    Yeah, that's a nice combo for the wall. Also, good for height as you mentioned. From a low launch, you can also do :2::P::P:, cancel, and from there do :6::P::P:, or (my preference), :6::K::P:. No this is still there, you can follow with :8::P::P: as you mentioned after, or do one of the...
  13. Goro Hazuki

    Akira Combo Thread

    Ok, I see what you mean. Yeah it's not really the same in DOA. So you don't have the ability to force a side turn, but on stun, he can force a back turn from the opponent. So, we lose something, but gain something else.
  14. Goro Hazuki

    The Akira Thread

    Ok, I checked it. It is :214: :P+K: And Zeo, it turns out you can do the input quicker with :3::4::6::P:. You just need to see the beginning of the crouch animation as I stated before. But there's no need to hold.
  15. Goro Hazuki

    The Akira Thread

    @Chaos, I think the inputs are a tad bit more forgiving. His just frame knee seems easier to be honest.
  16. Goro Hazuki

    Kasumi's Video Thread

    Nice video Cow. Looks like you got her execution down to muscle memory now. Gotta be ready for your setups for the next time I meet you. Lol!
  17. Goro Hazuki

    The Akira Thread

    It's a tiny bug, i'm sure it will be sorted out when the game is out. Some move links aren't registered as linked (i.e. :P+K:,:4::3::F+P:,:6::P:). The last punch doesn't work. It's just a bug, it used to work in the E3 build. It was mentioned here by other members. TN will fix this one I'm sure.
  18. Goro Hazuki

    The Akira Thread

    Without revealing too much, let's just say I know a guy who knows a guy. I feel very lucky to be able to try a few things from time to time. But access still is indeed limited. It's not the final build either; there are a few bugs in some inputs still. And they are noticeable with Akira.
  19. Goro Hazuki

    The Akira Thread

    You really got me thinking now. For the life of me I can't remember! lol. I need to go through his DOA move list. It doesn't help that I was just playing VF5 too.
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