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  1. Codemaster92163

    DOA5U DOA5U 1.03 Patch

    Sorry, turns out I was wrong xD when I went into training, I just used Pai/Alpha and did 7K 6H+K 3PPPP 6H+K. It connected and seemed to launch at the same height, so I figured it was left in tact and didn't bother stretching out the juggle. This is great news, though. I've never been so happy...
  2. Codemaster92163

    Rachel nerfs

    Yeah, it shouldn't function like that. That's something they should fix, but still, if one uses it like players used to (after 9P) then it functions as a 50/50.
  3. Codemaster92163

    Rachel nerfs

    Alright - the way they made it sound is that they could roll to the side and avoid the kick. That would have been an issue. So long as it functions the same as the other down attacks, there's absolutely nothing wrong with that kick.
  4. Codemaster92163

    Rachel nerfs

    If they can sideroll out of the kick, that's a problem. It should function the same as any other down attack, where they either tech back or eat it.
  5. Codemaster92163

    Rachel nerfs

    The changes to the kick make it function like most any other 50/50. You wager the opponent will tech to avoid it, so you're at + if you guess right, or you assume they'll just lie there, and so you use the kick for free damage and more + frames. It's not a useless move. It's just that you...
  6. Codemaster92163

    Rachel Buffs

    That is precisely how it works. I should know - I've worked a lot on wall juggles with certain characters. For that throw to land consistently when an opponent is hit into a wall, you either need to use a move that wallsplats with a faster recovery than 8K, or use it further away from the wall.
  7. Codemaster92163

    Massive DOA5U Patch 1.03 Glitch - Endlessly Falling Into Sky

    This is not my (Codemaster92163's) video - I'm just sharing it because it's hilarious. "Skip to 1:20 to see glitch. While messing around in versus mode on the "Haunted Lorelei" stage added in patch 1.03, I randomly triggered a glitch that caused Ayane (controlled by the CPU) to phase through...
  8. Codemaster92163

    DOA5U: Haunted Lorelei BUG

    Is this some new Bigfoot footage?
  9. Codemaster92163

    DOA5U DOA5U 1.03 Patch

    Sadly, no. I believe the issue with Pai is that her bound has to maintain a constant rebound height, or else she'll become far worse in singles. I don't think they know how to ensure the opponent is always relaunched at the appropriate height for her in singles while providing diminishing...
  10. Codemaster92163

    DOA5U DOA5U 1.03 Patch

    The reason I'm glad his guaranteed options from that throw were removed is because it was vastly superior to every single one of Pai's throws, which is all she really has compared to him and Sarah. Only one of her throws (which does piss poor damage by itself) keeps the combo in a HCH status...
  11. Codemaster92163

    Pseudo Force Techs for Pai

    After the FT, I usually either do a throw, :4::K:, :1::h+k:, :2::p+k::K::P:, :2::h+k:, or :p+k:. They're not the only options, but they're all useful in their own ways based on what the opponent does. :2::p+k::K::P: is one of my personal favorite attacks, especially after a FT, since it starts...
  12. Codemaster92163

    DOA5U DOA5U 1.03 Patch

    Is that for the entire cast, or just her?
  13. Codemaster92163

    DOA5U DOA5U 1.03 Patch

    As mentioned, I'm not entirely sure what the nerfs to Momiji were for, since they only made previously unsafe moves even more unsafe, and added a (mostly) negligible 5 frame recovery to her landing animation. Still, they're hardly anything to get worked up over. Alpha's nerfs to her 7K and its...
  14. Codemaster92163

    DOA5U DOA5U 1.03 Patch

    I still don't see why anyone thinks the kick was fine. She essentially had a buffed version of Helena's old BKO 6P FT which could be used in far more situations. It's still great on hit, it's just you can't throw it out every single time you launch someone and maintain constant + frames...
  15. Codemaster92163

    DOA5U DOA5U 1.03 Patch

    If anyone thinks her FT (which she could use in most every situation) should give her +frames on hit AND whiff as well as eliminate all wake-up kicks really needs to meet the rest of the cast.
  16. Codemaster92163

    DOA5U DOA5U 1.03 Patch

    Alpha still could have done with some throw damage reduction, but the unsafe 7Ks were a good step.
  17. Codemaster92163

    DOA5U DOA5U 1.03 Patch

    The 66P+K one was mentioned, but the 33P one was a stealth fix. So there are very likely more changes that they've not mentioned, considering they fixed several unlisted issues with Pai.
  18. Codemaster92163

    DOA5U DOA5U 1.03 Patch

    Ugh, they FINALLY fixed a lot of Pai's input issues, such as the 66P+K one as well as her 3P constantly turning into 33P without ever doing the second input. So many combos dropped because of those old issues, so it's nice to see they've been fixed.
  19. Codemaster92163

    Lorelei is a lot larger than I ever recall it being xD

    Lorelei is a lot larger than I ever recall it being xD
  20. Codemaster92163

    Hide the Kids quickly

    I'm pretty sure it wasn't recorded "in an effort to humiliate them." It's simply funny how they reacted to Destruction's playing.
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