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  1. Doa_Eater

    DOA5U Tina's ver 1.04 changes

    Koombala can u explain to me what feint stuns means in terminology terms, i use it as u mentioned and also i read it on your guide but dont know it as a general term. Separately i know feints as fake attacks into cancels.
  2. Doa_Eater

    DOA5U Tina's ver 1.04 changes

    8P should be escapable with slow escape only and that's the only big overkill from pre Ultimate. The others not that much. Why is 7P mid being bad opposed to high which can just be crouched to be avoided and punished?
  3. Doa_Eater

    DOA5U Tina's ver 1.04 changes

    Just like to point out that the the active recovery on 236P is 5 not 6 like in the changes log. I played quite a lot today and these changes are just a nice convenience to the current Ultimate Tina version nothing big nothing game changing. This will be adjusted only when the roulette wheel...
  4. Doa_Eater

    DOA5U Tina's ver 1.04 changes

    Anything hidden?
  5. Doa_Eater

    All the swimsuits are truly amazing and fit the girls personalities really well!

    All the swimsuits are truly amazing and fit the girls personalities really well!
  6. Doa_Eater

    DOA5U Tina's enviromental follow ups

    It is not a bug, if u have previously activated a breakable object in a combo and then finished it in a wall hit that would usually splat it wont, the same goes if u hit an opponent into breakable and then another breakable(way too common on Home stage) the animation is not the same and the set...
  7. Doa_Eater

    DOA5U Tina's enviromental follow ups

    I hope u dont mind i took the liberty of editing the video on the first post here, we can use is a further discussion guidance. Could u elaborate a bit more on this, do u mean something like 2:17?
  8. Doa_Eater

    DOA5U Tina's enviromental follow ups

    No, i dont think anything has came up with the flow stage and let me just say that your combo video with Tina was really superb, both useful combo set ups and some really wok of art situations. Well done!
  9. Doa_Eater

    It's All About Me

    Very nice! Can u post this in the Tina forums so it doesnt get lost.
  10. Doa_Eater

    Tina's best moves

    Lol isnt that the set up u are telling me that i use too much? Just saying!
  11. Doa_Eater

    DOA5U Tina's enviromental follow ups

    Very nice, i tried it on the previously above mentioned blow up spots but only the poweblow in the helicopter works. Not much but i'll take it.
  12. Doa_Eater

    Tina's best moves

    I'm not really familiar with just frames, can the ground throws work like that? To be more specific a ground throw to be guarantee from a non wall 66T with a quick down forward 2T dash?
  13. Doa_Eater

    DOA5U Tina's ver 1.04 changes

    Oh and speaking of wiffing, can anyone with twitter tell Team Ninja about a bug Tina has with a back turned 4pp attacking an opponent that's next to a wall no matter a wall or corner the second hit always whiffs. It's stupid, annoying and has been here since vanilla 1.01.
  14. Doa_Eater

    DOA5U Tina's ver 1.04 changes

    Hope it's positive, adjusting could mean anything thou.
  15. Doa_Eater

    DBZ - Vegeta destroys punching machine

    Well ninja gaiden is part of the doa universe and still gameplay related. And i didnt meant this is in a bad way again, it's just that you guys are being weird.
  16. Doa_Eater

    DBZ - Vegeta destroys punching machine

    Why are u guys posting all these videos, is it "the student becomes the master" hidden messages? Trolling??
  17. Doa_Eater

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    If i would suggest something about that is to make it bound on the normal hit because charge moves as are in DOA are pretty stupid, by 3d fighting games rules all charge moves should be cancelable in games (oh wait, they are in the other ones). In Doa they are just useless.
  18. Doa_Eater

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    Exactly, they are really random with the numbers and they just dont make any sense. So Tina has a moonsault that done back turned is +4 on guard break, but Lisa has the same moonsault done the same command it is +17, not to mention other guard breaks all on plus. A same situation would be...
  19. Doa_Eater

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    The guard break is the only think 8k has over it, plus 6 i think,still bad knockback and recovery compared to minus ten on 236p(for reasons unknown).
  20. Doa_Eater

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    They could have done something also with 8k , the only useless move now.
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