Ok now the force tech is shortened just to 1p so Tina is close in opponents face so there maybe even be opportunities for psuedo guarantied throws(to tired to test now properly), or just blender guessing but be fast.
With Tina used the right way and with the overall changes to the system these are great buffs for Tina, for me she was good even before but now it's showtime.
Just use a throw after a successful combo guard. Throw punishment is when the opponent cannot react fast enough after finishing the combo. And Tina has a fast neutral throw and in most cases back and throw button is fine.