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  1. Doa_Eater

    CE Premium Swimsuits

    Still that doesn't mean it can't be, it's a simple design transformation.
  2. Doa_Eater

    CE Premium Swimsuits

    Now that every girl has been shown rocking a swimsuit (except for the two that i don't know who they are) i must say that they choose the right type for every girl to fit their style. truly tasteful, i might get them if Tina's is a thong.
  3. Doa_Eater

    DOA 5 Tina Thread

    Has a long crouch animation, but it's good for wake up baiting as it has a guarantee ground throw.
  4. Doa_Eater

    DOA 5 Tina Thread

    What gives me hope for a higher tier ranking then DOA4 is this video. Now there was not much in capitalizing or pulling great combos and i'm not gonna analyze that (great much to), but that was some great movement and Tina looked pretty safe(er) after attacks, had her back turned multiple...
  5. Doa_Eater

    DOA 5 Tina Thread

    Me? I'm by far no expert let alone on tournaments (I'm not even American). VirtuaPai, Dr.Teeth and Renarism are the experts here. But just throwing it out there if her match ups against Jann-Lee, Kasumi Christie or any rush down characters are good she's more the viable.
  6. Doa_Eater

    DOA 5 Tina Thread

    Lol she has tag throws with pretty much half the roster, maybe more but not Jann-Lee.
  7. Doa_Eater

    Question in regards to universal advanced holds.

    Tina does have one from mid kick.
  8. Doa_Eater

    DOA 5 Tina Thread

    So in short it would require a high counter critical launch to execute the giant swing. I seem to remember there was an example like that in the combo test footage 2.
  9. Doa_Eater

    Tina combo thread

    This one is from the 12 days breakdown, good combos from start to finish
  10. Doa_Eater

    Main Changing

    I'm gonna main Tina with Lisa as second. I'll try tweaking with the new characters and everyone since I'm just an online player till the tumbleweeds roll in. But Tina and Lisa are locked on for forever.
  11. Doa_Eater

    DOA 5 Tina Thread

    I guess it's still better 4. Given the new cliffhangers and DOA1 style danger zone spots it was highly unlikely that the air giant swing would be easy.
  12. Doa_Eater

    "I'm no pushover sweetie." - The DOA5 Sarah General Discussion Thread

    Something that just hit me and i don't think has been mentioned so far, does Sarah have her Step move that comes of from flaming stance P+K+G going into other moves? I'm gonna enjoy Tina vs Sarah, never thought it would happen!
  13. Doa_Eater

    Fighting release date anxiety with some VF5FS!

    Fighting release date anxiety with some VF5FS!
  14. Doa_Eater

    DOA 5 Tina Thread

    Quite right, but i just think it's a lot harder to place them correctly on a list compared to the other characters, going from DOA2 onward i always felt that throws were more of a quantity over quality attribute to have.
  15. Doa_Eater

    DOA 5 Tina Thread

    Thanks a lot EMPEROR_COW that was very good read and very informative. I'm gonna lmao so hard if Tina turns out high tier!
  16. Doa_Eater

    "I'm no pushover sweetie." - The DOA5 Sarah General Discussion Thread

    The side step can be set up either way as mention by player preference.
  17. Doa_Eater

    Hey Team Ninja! Dead Or Alive 5 Costumes WANTED!!

    I want a Harley Quinn like circus themed outfit for Tina
  18. Doa_Eater

    DOA 5 Tina Thread

    Yes, i fully understand, move properties are prone to change between builds, this is the video i was mentioning, i believe this is Dr.Dogg playing, no? At least i hope she's not nerfed in the safety department(kinda nervous), she really needs to be safe since she's slower.
  19. Doa_Eater

    DOA 5 Tina Thread

    I'm sorry i made a mistake in the first post, the second combo critical burst i was thinking was 4ppp the new chop moves she gets from Bass, i remember it having CB properties in the E3 Tina video (meaning unholdable?). Also hope that move is a good juggle finish and blows opponents quite far...
  20. Doa_Eater

    DOA 5 Tina Thread

    Have you guys had chance to breakdown Tina's critical burst game. I assume 7ppp and 3ppp are just critical bursts if they are charged on the last punch, also is 7ppp any good as a start up combo now?
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