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  1. MrMoon360

    Team NINJA >>>> http://static.freepik.com/free-photo/trollface_17-403125921.jpg

    Team NINJA >>>> http://static.freepik.com/free-photo/trollface_17-403125921.jpg
  2. MrMoon360

    Add me on PSN dude. Maybe we can get some TKN:R in. Maybe some VF5FS? (PSN: Sleepy_N1nja)

    Add me on PSN dude. Maybe we can get some TKN:R in. Maybe some VF5FS? (PSN: Sleepy_N1nja)
  3. MrMoon360

    Should "Snap Backs" be allowed in Tag Battle?

    I would think more along the lines of Tekken. Seems to work pretty well here too. (1:03 UNNNH!) (God I love VF.) Doubling this kind of onslaught with large health bars and two characters to defeat in one round is unnecessary in this fighting game. I think it has something to do with...
  4. MrMoon360

    "Ko wa.. PAA!"

    "Ko wa.. PAA!"
  5. MrMoon360

    Should "Snap Backs" be allowed in Tag Battle?

    I think DOA5's snap-back mechanic would be clearly justified if you lost the round when one tag partner is K.O.ed.
  6. MrMoon360

    Dead or Alive 3 (2001) (Tecmo) - Xbox TV Commercial - Xbox

    I used to love that "X", erupting out of black. So visceral compared to what we see today. Hardcore gaming is diminishing all around.
  7. MrMoon360

    Can't wait to play Assassin again in all his glory.

    Can't wait to play Assassin again in all his glory.
  8. MrMoon360

    The Official Dead or Alive 5 Tier List with Discussion thread

    Some people don't consider the range or priority of a move -- just the frame data to determine how good a move is. That's why Ayane may look mediocre on paper.. but anyone who plays a beast Ayane knows she's a pain to play footsies with.
  9. MrMoon360

    https://store.sonyentertainmentnetwork.com/#!/en-us/games/virtua-fighter-5-final-showdown/cid=UP0...

    https://store.sonyentertainmentnetwork.com/#!/en-us/games/virtua-fighter-5-final-showdown/cid=UP0177-NPUB30625_00-VIRTUAFIGHTER5FS?utm_medium=referral&utm_source=pscom&utm_campaign=pscom-UP0177-NPUB30625_00-VIRTUAFIGHTER5FS&smcid=ps:virtua-fighter-5-final-showdown-ps3:up0177-npub30625_00-virtuafi...
  10. MrMoon360

    DOA5U Japanese off screen footage.

    On the health bar, there should be an indicator (maybe a shade of white) for the current damage being done. Seeing all that red doesn't convey the amount of damage per combo/throw/hit. And I think it should stay. This makes me want Vanessa Lewis in this game. NOW!.. Though my only true hope...
  11. MrMoon360

    I need some more DOA5U content. The fuck.

    I need some more DOA5U content. The fuck.
  12. MrMoon360

    MEGAUPLOAD is back. Shhhh.....

    MEGAUPLOAD is back. Shhhh.....
  13. MrMoon360

    Competitive balance: DOA5U mechanics changes

    Do tell what is the real issue, because I believe that is the issue. The learning curve is too steep for an incomplete/questionable system. You seem to be okay with the complexity, defending its solidity. That's where our opinions differ and that's why I quoted you. I think that anyone that...
  14. MrMoon360

    Competitive balance: DOA5U mechanics changes

    You're right. In DOA however, the player at disadvantage, no matter which character, is given the opportunity to do counter damage or change the tide of the fight before the attacker receives a considerable reward for landing a counter hit, or just causing a deep stun. This is where the...
  15. MrMoon360

    Competitive balance: DOA5U mechanics changes

    Stuns do not equal advantage. Its merely a limiter of your opponents options -- and their options are to do counter damage with a hold (remember advanced holds and their properties as well) or wait out the stun and guard a hesitant follow-up. That is unless of course the stun is unholdable. (In...
  16. MrMoon360

    You're not the only one that wants Leifang's ponytail and bangs back. Its the throwback...

    You're not the only one that wants Leifang's ponytail and bangs back. Its the throwback hairstyle that's well overdue.
  17. MrMoon360

    Level of competition online is at an all times series low.

    No need to hate on Tekken guys. The game is solid and very popular. Sorta makes it to EVO too. I play both games.
  18. MrMoon360

    Akira (Sly Bass) - Kill Combo

    Gotdamn that was beautiful.
  19. MrMoon360

    Competitive balance: DOA5U mechanics changes

    So we should go back to freestep dodging? No thanks. If anything, let us get the defensive move (sidestep) from VF5:FS. I think tracking needs to be improved also.
  20. MrMoon360

    Some new DOA5U info (costumes tag etc)

    Lol. And Ryu had the Strong Silent type of style. It was plenty badass.
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