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  1. just_me

    Community Should Crimson and Danger Zone Be Banned?

    What about Cliff Izunas? It simply adds the fall damage to the Izuna Drop, doesn't even scale... nothing wrong with that... and you have to be fairly close to the edge to even get it. Don't really have an opinion on stage balance (nor character balance)... so I do not care if Home, Dojo or...
  2. just_me

    Community Should Crimson and Danger Zone Be Banned?

    No... this is not about if other Stages have Death Combos or not, or if the stuff is hard to pull off. If the new stages should have heavy stage interaction unique to that stage, it's OK to ban them, since they are not available to everyone, if they do not it's fine (pretty sure no one wants to...
  3. just_me

    Community Should Crimson and Danger Zone Be Banned?

    ??? If they release the stages on all consoles that whole thread is pointless, no? I agree with Rikuto: If there is stuff on these stages that actually requires practice, ban them temporarily. I don't think that's the case with Crimson though and it requires the final version and some time with...
  4. just_me

    Community Should Crimson and Danger Zone Be Banned?

    Erm... why not wait till the game is out and see what the stages actually have to offer in the final version? If there are no special interactables(?) on Crimson, I don't see a reason why you'd ban the stage... you can practice your mini generator follow ups on fuel, for instance. Dangerzone...
  5. just_me

    Nyotengu Wishlist

    Well here's my wish list... obviously nothing will happen, but whatever XD I think it might be more interesting to just increase her offence instead of e.g. increasing her weight, or speeding her up... a bit like Alpha, but not as retarded lol Less pushback on most GBs, especially :4::P: and...
  6. just_me

    Characters Nyotengu changes/gameplay discussion

    +14 is supposed to be the advantage for moves from the Karasu-Tobi flap (just like e.g Ninpo Cancels...) even tho the stance is transient (it's not that surprising that replacing a 39F recovery with a 41F flap, does not magically leave you with 9 additional frames of advantage) Of course that...
  7. just_me

    System Buffs/nerfs

    I dunno... I count 10-12 Frames from Rachel's first twitch till the heel lands in that 30fps (well 29.97) video... so it's either a really minor buff, or nothing changed at all.
  8. just_me

    DOA5LR: Tweets, Speculations, Rumors, etc...

    ... No... this is supposed to be an independent Preview and not an official statement from Team Ninja. (and I don't think anyone ever got sued for a bought and thus "misleading" review... happens all the time for AAA games, no?) And the guy clearly states that the last version he played was DoAD...
  9. just_me

    Characters Nyotengu changes/gameplay discussion

    If it were a glitch... doesn't that mean the guy actually had to press :9::K: to... well get a :9::K: ? Pretty sure he was just mashing :3::K::K::K:...:K: ... so I think that replaces her current :3::K::K: Looks pretty quirky though...imo the current :3::K::K: + :9::K: as string ender might look...
  10. just_me

    Are you happy with Last Round?

    Since they are sticking witch the Core Fighters offer (on either console generation) I'd assume that you can purchase the new chars separately (for 4-5$/€ each, or like 8AUD :P) and that you can buy a single LR Outfit Bundle that contains all the costumes(like the DoA5 Outfit Bundle back when 5U...
  11. just_me

    DOA5LR List of New Content!

    The first (and last?) trailer for 5U was released like 2.5 months before the release... the first LR trailer came out 5.5 months prior to it's release. That one trailer basically previewed all the new features... obviously not the case this time. Don't think there was a single bound in the...
  12. just_me

    DOA5LR List of New Content!

    They messed with the properties of Kasumi's 66PP in the current build, no? So they obviously do some things... if it's for the better remains to be seen. Honestly don't know why people think Hayashi would talk about anything gameplay related (to the average game journalist at that), or that the...
  13. just_me

    DOA5LR List of New Content!

    Well it's not really a new game... the 1.10 update is just named Last Round (still fail to see why the could not include at least the stages... I guess it might be true that there are not enough button combinations to choose all the hair options for certain chars, dare say it would have been...
  14. just_me

    Halloween DLC 2014

    Nah... all the stuff is available, even for us poor EU PSN users :P If you use the PSN store in your home menu (new UI and shit): I have actually no clue where to find any of it... If you use the PSN store from the in game menu (old UI): some outfits are under Costumes03, the rest is under...
  15. just_me

    Community The "Buff the Netcode" thread

    How does he know? And what does that mean exactly? The games have unusually high input lag offline, or something? Also can someone explain how GGPO works in a few simple sentences? From what I remember it's something like this: Both clients run a match locally, only receiving input information...
  16. just_me

    Take a Stand, or Something

    To be honest... if they made some new stages and cut some current ones, dish out a 60 sec cinematic (in game engine nowadays I guess) at the end of arcade for each character, remove the story mode entirely along with the VF chars and reduce the available outfits down to 2 with 1-5 more to unlock...
  17. just_me

    System Possible Side Step buff incoming?

    That was Kokoro's 7K... it's linear.
  18. just_me

    From Minuet to Fighto! - Marie Rose lab thread

    Not exactly sure what you are asking for tbh... :4::p+k: Rondo shows startup(active)recovery and gives you the advantage from the frame you return to neutral. Any Rondo~BT transition shows the same data... so if you get your +16 a 14 frame move from Neutral/BT is really guaranteed. Most...
  19. just_me

    From Minuet to Fighto! - Marie Rose lab thread

    No... it doesn't. At least you do not gain any additional usable advantage As I stated above, it just shows the Advantage from a different reference point, that point is the Frame you are able to do moves from Rondo, not the point you return to neutral. do :6::P::h4: and you'll see the numbers...
  20. just_me

    From Minuet to Fighto! - Marie Rose lab thread

    The Rondo Formula for cancels is the same, no? It's just a display thingy that leads one to believe you get more advantage. Seems like like most Rondo cancels calculate the advantage from the Frame where you are able to cancel into Rondo Moves (that is apparently before the Rondo recovery...
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