Considering that the person on the ground is in a superior state of attack thanks to tons of invincibility frames (which your ideal wakeup game requires) yes, I require much more than that.
I have absolutely no interest in taking a small amount of damage only to put myself in a strategically...
I had risk during the neutral game when we were both in full control of our characters. I won that engagement and now I expect to be rewarded for it with greater control of the match.
That is how literally every type of game works, except the one you are talking about which does not exist.
No, it means you are now in a worse situation than you were before... because now you are immobile.
Where do you get these silly ideas, anyway?
I have to ask, because I'm really curious. NO SERIOUS FIGHTING GAME works the way you describe.
In what game?
Because it doesn't work that way in anything. Not VF, not Tekken, not SC, not even 2D fighters.
Doesn't work that way in real life MMA either. It means you're about to get the shit beat out of you.
No, you want a way out of fucking up that doesn't require the use of intelligent thought.
I want to be rewarded for the neutral game which requires a ton of intelligent thought.
Silver why don't you just admit that you don't want there to be consequences for anything you fuck up on?
Because that's pretty much the only thing you ever ask for.
Honor is a fictitious load of crap that has no place in fighting games.
Get that nonsense out of your head. If you simply let somebody get up there would be point in knocking them down in the first place. If you were to just let them get up and do whatever they wanted it wouldn't be a fighting...
Bullshit. That's exactly what It means. You get knocked down you suffer the consequences.
This isn't an RPG. You are TRYING to get the upper hand and prevent your opponent from doing anything. If you can't do that there is no way to consistently win. Coming back from that is supposed to be...