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  1. Rikuto

    Team Ninja Twitter

    Zack does not plank. Dignified individuals do not plank.
  2. Rikuto

    Balance test video Jan Lee vs Lisa

    I believe Grap3 is referring to the option select bug in DOA 3. Normally you can't counter out of a limbo in those games, however if execute the notation at something stupid like a 1 or 2 frame window before impact you can actually counter the attack. If you miss the window nothing happens and...
  3. Rikuto

    Team Ninja Twitter

    That does not even begin to encompass what is possible in DJ mode.
  4. Rikuto

    Dead or Alive 5: Remaining Issues

    Yea, I remember in DOAD it was fixed but.... well like you said, doesn't really count heh.
  5. Rikuto

    Dead or Alive 5: Remaining Issues

    No no, pp6k was not amazing. In fact it was horrible. That attack was a guard break that was actually throw punishable. Words can't even describe how bad that move was. I still have trouble comprehending who made it so bad and why. But Bayman's entire DOA 4 game was just like that... Team...
  6. Rikuto

    Do you like the critical burst?

    Hebrews would tell you that vowels are for pussies. But you'd probably never understand a word they were saying.
  7. Rikuto

    Dead or Alive 5: Remaining Issues

    No, that string was removed. You have pretty good foresight though, might just make a half decent bayman player. When I went to E3 it was the very first string I was looking for as the pressure would have been absolutely crazy coming off of a high jab string. That said, it would have...
  8. Rikuto

    Dead or Alive 5: Remaining Issues

    I learned the art of "say long complicated shit nobody else can understand" from perfect legend. Unfortunately for the rest of the world I have no intention of stopping.
  9. Rikuto

    Dead or Alive 5: Remaining Issues

    Well basically Bayman plays this like... He is slow as fuck, and has poor "get in". All of his long range attacks can be stopped by any of the ninjas, for example. Whether by evasion and whiff punishment (backspinning/flipping with ayane) Long range sniping (hayabusa/hayate) or just plain...
  10. Rikuto

    Do you like the critical burst?

    Two attacks for 50% isn't something that worries me in the DOA world. It's going to be the same attack every time, so if you AREN'T holding mid kick you might as well retire. Frankly I'd rather take the back breaker than be subjected to that combo.
  11. Rikuto

    Latest Tekken Tag Tournament 2 trailer: Another jab at DoA5?

    Everything has some redeeming value. Well... usually.
  12. Rikuto

    Balance test video Jan Lee vs Lisa

    Anything after the CB is completely unholdable... for that one attack. And assuming you use that attack to launch, obviously they aren't going to counter in the air.... therefore everything followed up is guaranteed. If you go out of your way to break the stun and reset the situation by...
  13. Rikuto

    Main Character

    Desert Falcon and derogatory quotes.
  14. Rikuto

    Little known fact -- One Team Ninja developer's concept for Kokoro was a robot geisha.

    Little known fact -- One Team Ninja developer's concept for Kokoro was a robot geisha.
  15. Rikuto

    Team Ninja Twitter

    Well Tina is mega safe Hayabusa is a sniper, so its difficult to comment on him in a traditional fashion. What I mean is that he has very good "get in" and can come in from range with a fast guard break and has fast transitions into his ninpo stance that can't be interrupted (at least by my...
  16. Rikuto

    Balance test video Jan Lee vs Lisa

    its kinda sketchy how exactly something is determined to be a critical stun or not. Theoretically a critical stun is any stun you can hold out of. I suppose if you couldnt hold for the first 30 frames of a 31 frame sitdown stun, it would still technically be a critical stun. It'd still...
  17. Rikuto

    Team Ninja Twitter

    The best fighting games have balance issues. Usually pretty severe ones. I'm fine with the VF characters having their VF frame data, provided the DOA characters get a little safer themselves to compensate. Certain characters on the DOA side should also be frame advantage/guard break beasts, but...
  18. Rikuto

    Team Ninja Twitter

    Right. Also, so I'm being clear... Most characters attacks do NOT have to have frame advantage. It's very nice on specific moves for specific characters, but thats not a requirement for the game to work. It's not some competitive thing where every character needs to have boatloads of frame...
  19. Rikuto

    Team Ninja Twitter

    Well... see, thats the problem though. It isn't going to stop me from attacking... because I have no choice. I have to attack eventually. But it doesn't make me want to attack either. Imagine you're in the second half of the round and your lifebar is starting to matter. If you toss out just...
  20. Rikuto

    Team Ninja Twitter

    Ahhh, yet 3.1 gave even more tools to create pressure and higher damage output on the combos, and no one complained. This is because guessing was not involved when making these risky decisions, you were either lined up for death or you were not, and this was completely manageable. Don't put...
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