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  1. Rikuto

    3-Point Hold v. 4-Point Hold

    Whoa, mystical japanese super yomi fun time. You boys are thinking too hard about this. Just break stuff down to probability and you'll understand how futile all of this prediction nonsense really is. Just pick randomly between two options, seriously. Either counter a mid or counter low. If...
  2. Rikuto

    3-Point Hold v. 4-Point Hold

    It's a 50/50. There is no way to predict what your opponent will do in this situation unless he is only using one of his two escape options.. You're giving the game false depth.
  3. Rikuto

    3-Point Hold v. 4-Point Hold

    Hayates Naraku is the throw you are talking about, and that is also the one I am speaking of. Hayabusa's counter did more damage. Just about half lifebar, in fact, which is ridiculous considering they INCREASED how much life every character has on normal. Frankly it doesn't matter much if they...
  4. Rikuto

    3-Point Hold v. 4-Point Hold

    This is one of those few times I'm glad I play an offensive hold monkey. Slow startup but so easy to catch people coming out of stun whether they hold or not. If they turn my stuff into legit catch throws, even better.
  5. Rikuto

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Tag needs to have full level access to really get a chance at being competitive. People don't like being limited to a handful of stages while losing one of the biggest draws of DOA which is the interactivity. All the levels shown thus far have been about the right size for tag though. It's...
  6. Rikuto

    NowGamer - Toning Down The Sexy & Life After Itagaki - Interview

    The head of Corporate tells Producer do whatever Marketing says to sell the game, because making money is the only thing relevant to the guys at Corporate. Producer works with Marketing and they ask him questions about the project. Marketing comes up with a stupid buzzword/catch phrase which...
  7. Rikuto

    Team Ninja Twitter

    According to the recent interview it would be dimensions style. Hyperlink cinema is supposed to involved pop-ups and footnotes and such, and only dimensions ever did that.
  8. Rikuto

    3-Point Hold v. 4-Point Hold

    One of Cyber's counter Izuna's did more damage than my most damaging high-counter throw from hayate last night. This is DOA 5. Yes, thats a problem. A big one.
  9. Rikuto

    DOA5 Demo: Consolidated Feedback

    Soul Calibur Unblockables.... like that, only with more recovery on cancel. Yea.
  10. Rikuto

    NowGamer - Toning Down The Sexy & Life After Itagaki - Interview

    Yea, I figured they wouldn't have time for that. I had to search for the definition of that hyperlink cinema crap to figure out what he was talking about, and its something to do with footnotes... so i can assume its like DOAD where the "scenario" plays out, and randomly you get those little...
  11. Rikuto

    3-Point Hold v. 4-Point Hold

    Seriously, I needed you guys en masse like four months ago just attacking team ninja's twitter. We got drowned out by cry babies who don't even play the game telling us that we were horrible selfish people.
  12. Rikuto

    Team Ninja Twitter

    You know, he'd probably say something like "how do i block?"
  13. Rikuto

    Dead or Alive. The Way We Feedback.

    This is an earlier explanation that gives further insight into why it was so bad for DOA 4. http://freestepdodge.com/threads/power-blow.673/page-3#post-10786
  14. Rikuto

    NowGamer - Toning Down The Sexy & Life After Itagaki - Interview

    Technically he didn't say it was healthy. He listed two facts in relation to the question =) This, ladies and gentleman, is either the product of dishonest translators or incredible restraint.
  15. Rikuto

    NowGamer - Toning Down The Sexy & Life After Itagaki - Interview

    Why would Shimbori speak about himself in the third person? er..... wierd implications here. Still sounds as though he is being interviewed for a lot of these questions, but that's just really wierd.
  16. Rikuto

    Dead or Alive. The Way We Feedback.

    It's cool. As long as someone gets it.
  17. Rikuto

    3-Point Hold v. 4-Point Hold

    So basically you're running into the same problem I did when I told people they needed to remove holds from stun. It's popular for people to think of themselves as skilled, but take away that crutch and suddenly things get really scary for them. I swear most DOA players don't know anything...
  18. Rikuto

    3-Point Hold v. 4-Point Hold

    Wouldn't sit well with me, thats for sure. If I'm way better than someone, I should be winning very convincingly in a solid game all the time. The only times I feel its alright to justify losses against an inferior player is if my mindset is messed up for some reason, either through rust or...
  19. Rikuto

    Dead or Alive. The Way We Feedback.

    I kind of already have answered the question like three or four times this week to different people, and when I start repeating myself people tend to accuse me of being obsessive and a hater of the game, rather then actually reading and comprehending what I stated. I'll help you out though...
  20. Rikuto

    Dead or Alive. The Way We Feedback.

    When I go to SRK, or 8wayrun, I notice that those people actually want the same things out of the game that I do for the most part. There are casuals elements too, but they are not aggressive to me. They are sometimes not entirely educated on the game and I have to correct them, but they...
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