You know, I've noticed this.
No matter how hardcore a competitive DOA player is, every last one of you guys has this one little super sensitive fanboy/girl reflex that, if triggered, makes you all lose your shit.
It's kind of funny.
They basically are parries now. The damage is the same, and i imagine a lot of the current hold animations are placeholder. You can even see ayane got a replacement hold that looks more parryish and leaves the opponent standing.
And damn man you'll complain about anything. Give it a chance. If...
It was.
Well this should please Kitchener at least.
Things of note from both OXM and the reveal trailer. (haha, you guys get it now?)
Ground bounce seems to be gone from kasumi's 6k, which means no more bullshit resets over and over again. She cannot combo off of that move anymore...
ill say, ayane's counter did indeed do bayman parry style damage. Pretty pathetic damage output, can't really say im disappointed in that.:)
but WTF HOLY QTE
Round settings and timer settings yes.
Health settings sometimes. It becomes an issue in DOA because too much damage is given too easily.
No, the health issue is pretty much exclusive to the DOA community because DOA is a pretty flawed game that rewards bullshit guessing with large amounts...
Yea and they probably should have thought of that before they started introducing retarded elements into the game. They dug their own hole on this one.
It always astounds me how far japanese developers are willing to alter long-standing franchises with dedicated fanbases without even...
It doesn't matter what you do to nerf the counter R4.
It needs to be removed completely from critical state. No other decision will achieve the desired effect and mend the game's reputation.
That's kind of like when Master said to include both a 3 point counter system and a 4 point counter system option.
The problem with trying to appease everybody with including tons of gameplay altering options is that you end up creating unavoidable community divide and appeasing nobody. This...
I think if people stopped using the term QTE and Hayashi quit insisting on putting up on-screen button prompts that insult the player's intelligence, people would not view them as QTE.
You SE off the wall, now you're in the exact same situation. The roles are reversed, but because of the hold system the guess remains, you only delayed it for about two seconds. One person counters and gets a lot of damage, the other person stands up and throws and gets a lot of damage. Or any...
You're not taking less risk on the wall. You're not taking less risk anywhere. This is a misconception from your point of view because you are avoiding a situation that forces you to make a decision immediately. You have the same exact odds of success in any other situation.
Because the odds...
It doesn't matter what I want, it's not essential.
If all you did was fall to the ground and wake up you are taking just as much a risk as doing anything else.