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  1. Matt Ponton

    DOA5U: Arcade discussion thread

    Please post the locations for the Arcade hotspots to play the best and get some good games in. That way if I make it out to Japan again I'd like to test my skills in said arcade instead of wandering around aimlessly to see empty arcades.
  2. Matt Ponton

    DOA5U Bass Match Videos Thread

    Yes, it is a tough match. I believe it's still 7-3 in her favor, especially since he lost his BT OH which was a nice option after her throw that leaves you BT. It also depends on the player you're fighting. Christies tend to rely on holding but some of the more experienced players know that...
  3. Matt Ponton

    DOA5U Bass Match Videos Thread

    Das boot.
  4. Matt Ponton

    [DOA2++] Moveset Editing Project

    Kasumi has always been the fastest character, and typically has the most unobvious string delay of the cast. That's why she's so unsafe is because her game is focused on the string delay, free cancel, and searching for stun via the pokes. The counter-balance to that is the opponent can throw...
  5. Matt Ponton

    [DOA2++] Moveset Editing Project

    My avatar is my head on Bass' body. And yes, that's how DOA3's worked, you get one free hit or you could play the stun game again, just if you caused a knockback again then it was a sit-down slump instead of the wall crumple. Can't comment on the ground bounce mechanic. And for the record...
  6. Matt Ponton

    Just Frame Knee?

    It's a little bit of both.
  7. Matt Ponton

    [DOA2++] Moveset Editing Project

    3.1 wall crumple, no holding out of it. if you can't, then no wall crumple.
  8. Matt Ponton

    Happy Birthday!

    Happy Birthday!
  9. Matt Ponton

    Happy Birthday!

    Happy Birthday!
  10. Matt Ponton

    [Nov 10, 2013] DOA In Dallas #9!! (Dallas,TX)

    However it has framerate issues on the 360. Also, good luck to all the participants!
  11. Matt Ponton

    Just Frame Knee?

    I misread your post as I have O set to :k:. The point is you have to make sure you hold down Kick so it recognizes you released :h:. Pressing :h+k: and :k: at the same time is registered as :h+k:. Releasing the :h+k: macro will have the system think you're just releasing :h: since you're still...
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