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  1. Rikuto

    What The Funk!?

    Bow to your octopus overlords.
  2. Rikuto

    Hayashi: "Fighting Entertainment" defined

    Berzerk is right in this case. No need to flip out over this and immediatly assume every single stage is going to be experimental playground. In fact the only thing we've seen so far showed it was triggerable, so save your panic mode until you have reason to use it.
  3. Rikuto

    TGS 2011 Trailer Breakdown

    I'm not sure why everyone keeps saying the game looks slower. I can't see a single thing from the DOA 5 trailer that looks out of place or unexpected. Just because the AI chooses not to do certain things doesn't mean any change has been made.
  4. Rikuto

    Hayashi: "[DOA5 is] trying to push the envelope for fighting games"

    In an age where DOA has a spartan and soul calibur has yoda, anything is possible... As long as they stop giving Kratos guest character placement, I'm getting tired of him.
  5. Rikuto

    Itagaki: DOA is "like having given a daughter off to be married."

    I wonder if he's in godhand mode when coming up with these deep analogies.
  6. Rikuto

    Hayashi: "[DOA5 is] trying to push the envelope for fighting games"

    VF and DOA have the highest chances of a crossover still, the control schemes are a perfect match. Tekken X DOA is the hardest as Tekken has 4 strike buttons and DOA only has 2.
  7. Rikuto

    Itagaki: DOA is "like having given a daughter off to be married."

    Daughter... DOA... bounce physics... Odd relationship.
  8. Rikuto

    Hayashi: "[DOA5 is] trying to push the envelope for fighting games"

    Bouncy Exploding Walls?
  9. Rikuto

    Hayashi: "[DOA5 is] trying to push the envelope for fighting games"

    To be fair though berzerk, it's probably just him being japanese and saying things that really DONT have anything to do with the game. Itagaki did that all the time. Google: Itagaki, Godhand. To this date nobody knows what the hell he was talking about, the closest thing you could possibly...
  10. Rikuto

    Ask Team NINJA

    I would ask them the same, but I don't think this is a fight we would win. Clearly this was an artistic choice at some level, and artists are, as we all know, little bitches about criticism. We might be able to get them to give a different effect though.
  11. Rikuto

    Hayashi: "[DOA5 is] trying to push the envelope for fighting games"

    Even when you guys are trying to be intelligible you can't help but jump down each others throats. Chill the fuck out and stay cool. This is how drama in our community starts -- for no reason whatsoever. A troll shouldn't have to be telling you guys this.
  12. Rikuto

    Hayashi: "[DOA5 is] trying to push the envelope for fighting games"

    Most people already have, that's the problem.
  13. Rikuto

    TGS 2011 Trailer Breakdown

    The trashcans are acting like a half wall, thats all it is. Heck when they busa gets knocked into the explosive wall he even "sticks" to it for a moment before it explodes, so if they left the long range burst slump i cant imagine they got rid of wall combos in general.
  14. Rikuto

    TGS 2011 Trailer Breakdown

    Reviewers are little bitches when it comes to fighting games, they never know what they are doing. They also usually claim "the online play was relatively lag free" even when it isn't, because they are too casually clueless to know better.
  15. Rikuto

    TGS 2011 Trailer Breakdown

    TBH the whole thing just looks like a "strike" version of Naraku, much like busa has a strike version of Izuna.
  16. Rikuto

    TGS 2011 Trailer Breakdown

    Comeback mechanics suggest that an attack can only be used after getting the crap pummeled out of you to an extent. Busa was clearly taking the majority of the beating in this video (for once), ergo I don't believe it to be such a mechanic. Casuals already have an easy time playing this game...
  17. Rikuto

    TGS 2011 Trailer Breakdown

    I don't believe thats what this is at all. There was a pretty obvious chargeup period right before hand, and for all we know that cinematic looking sequence afterwards could very well demand strictly timed hits. If the hits are actually unholdable (as hayate was attacking from multiple angles it...
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