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  1. Twin_T

    Doa2u pc

    You can either play through an Xbox emulator or get DOA2 Online and find someone to play with. For the latter, you'll have a decent shot asking in the FSD Discord.
  2. Twin_T

    How many of you play this game instead of DOA5&6 due to the graphics? How much will it garner interest again if remastered for Switch 2?

    DOA5 released only a year and change after Dimensions, so both were likely worked on simultaneously. With that said, visually, Dimensions appears to be an experiment to see what Dead or Alive would look like with realistic graphics, which is why DOA5's palettes resemble Dimensions. The only...
  3. Twin_T

    Dead or Alive 3 Custom Skins/Costumes thread

    Lei-Bass has to be one of the most cursed things I have ever seen. This is taboo.
  4. Twin_T

    System DOA2LE pre-jump cancel tech

    Nice. Does this work with the forward/back jump for 2U as well?
  5. Twin_T

    DOA 7. Let's talk about it.

    I only played SF5 once. And that was 5.0 Never played it again afterwards. I bring that case simply as an example that can happen because of one-sided rollback. This is what I am in favor for. As long as this happens, I'm good.
  6. Twin_T

    DOA 7. Let's talk about it.

    Nope. Not desyncs. Rolled back frames. I barely play Fightcade, as I mainly play Tekken and I occasionally DNF DUEL every blue moon, so I haven't experienced the Fightcade rollback, so I can't speak for that one, but I've had many experiences where inputs would get nullified, and wins, or...
  7. Twin_T

    DOA 7. Let's talk about it.

    DOA4 had the lounge system back in 2005, and even DOA Online. They scrapped it for something "serious" and streamlined for DOA5 and DOA6. I have some hope that they will bring it back, but I hope they but their balls on the table and remember that a lot of content they did back in the day can be...
  8. Twin_T

    DOA3 Kokoro vs DOA3 Hitomi

    My money is on Hitomi. Given Kokoro's background and upbringing, I don't expect her to have experience fighting against opponents that Hitomi would have. Assuming they put an equivalent amount of time into training, Hitomi would've had more opportunities to fight and gain experience sooner.
  9. Twin_T

    If DOAD were to expand the lore, would you prefer more emphasis on Kasumi, Leifang, and Tina in the DOA1 storyline?

    The story centered around the ninjas' conflict with DOATEC, so if anything, we would probably get more emphasis and details on Ryu's role. That said, I recall there have been some interactions where the combatants seem familiar amongst each other, so it could've been nice to have moments where...
  10. Twin_T

    Dead or Alive 2: The New 56 (Dreamcast Mod Series)

    I'm curious how Esppiral got the Hardcore Assets. I couldn't find anything that could help me open/extract the tgs (textures) and psp (models) files.
  11. Twin_T

    Release 6++ Gameplay Overhaul - update 5.2

    NinjaToolbox worked for some stages, but not Iron Hell. The mesh data is all over the place so I'll need to find a different method for that one. Think NinjaRipper might work for Cxbx-r or Xemu?
  12. Twin_T

    Need some assistance with exporting DOA4 textures...

    I'd hope so. The Blender importer is working fine for TPR format so I'm getting what I need for now. I just need to dig deeper into the ways for the tools to get DOA2-3 models, rather, the costumes anyway.
  13. Twin_T

    Need some assistance with exporting DOA4 textures...

    I'm using TPRxtract to get the textures for the models, but the "Rip Textures" button doesn't work on certain textures so out of roughly 30 textures, I'd be missing 2 to 4 textures. Anyone happen to know of any alternatives or if this is a tool issue?
  14. Twin_T

    Release 6++ Gameplay Overhaul - update 5.2

    This one is actually kinda cool. On one hand, I get not having slip-stun dojos, but we've had worst (situationally speaking) in older DOA titles. We've had slip-stuns and hard wall splats that forced 50/50s lol. This ACTUALLY ain't that bad, all things considered.
  15. Twin_T

    Release 6++ Gameplay Overhaul - update 5.2

    This is a guide playlist from an active Bloody Roar player explaining the ins and outs of the game mechanics. The rest could be found through his channel or HyperbeastsTV. They are the main ones I know of who upload high-level gameplay. The game does have depth, but being an aged fighter with...
  16. Twin_T

    Release 6++ Gameplay Overhaul - update 5.2

    You could be right. In fact, scratch those suggestions.
  17. Twin_T

    Release 6++ Gameplay Overhaul - update 5.2

    Yeah, this one. His only defensive option is a mid hold, and while that is good, the active window frames for input combined with the recovery frames out of the stance leaves you unable to defend yourself for quite a chunky amount of time. That, or I suppose reduce the recovery frames when...
  18. Twin_T

    Release 6++ Gameplay Overhaul - update 5.2

    I forgot about this since I haven't played Eliot much recently, but is it possible to make his Bear Stance side step cancellable?
  19. Twin_T

    Release 6++ Gameplay Overhaul - update 5.2

    44P stuns on NH (+24) and as you mentioned, tracks. Plus it's only 1f faster. -8 on block sounds pretty reasonable imo.
  20. Twin_T

    6++ Gameplay Overhaul

    You can replace 33P since she already has 3_P... is what I want to say, but this is coming from someone who mainly plays Helena in DOA2. I figure input for that character would be best received from players who ACTUALLY play that character. In DOA2-4, you could input either to get the same...
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