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    Moveset mods

    Hello there! As my work is mentioned here (thanks for that :)), if you want the latest updates, it's better to go on my main page. The link provided here is outdated by 2 years ;) https://www.deviantart.com/sindorsf4/art/Doa5LR-chars-n-moves-customised-818273616
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    My modded version of DOA5LR

    Hi there fellows! For those who seems interested or curious, I've worked for 2 years now on this project. At start it was a private work and I did it for fun. But while improving my knowledge/discoveries through "reverse engeneering" I then decided to share it to the community. Also some nice...
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    How do wall slumps work in this game?

    Opponent was airborn before launched into wall? The wall trigger a common animation which you can't hit him anymore before he rises again. Opponent wasn't airborne before launched into wall? The wall trigger another common animation which is rebound against wall while airborne. So you can chain...
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    [DOA2++] Moveset Editing Project

    Those values are always following a throw and related to it: 6B = distance of "throwbox" to trigger opponent's hurtboxes. 6B aka 107 in decimal (increase it and you'll get more reach). Others values I still don't know yet.
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    Release Hitbox viewer + file swapper + more

    Is your hitboxes visualizer easily adaptable to DoA5LR 1.10c?
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    DOA3++ Balance/Gameplay Mod

    My bad, i was thinking about moves speed (instead of frames datas). Frames datas are the easiest one to find. I listed a lot of them from most chars inside my DOA5LR.ods file (original & custom made). You only have to read the file for the character you want, and if you want to modify frames...
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    DOA3++ Balance/Gameplay Mod

    With tips from Gultigargar yes, but it's very time consuming so after modify one move i gave up.
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    DOA3++ Balance/Gameplay Mod

    Hello there! I have forgotten this thread existed, so maybe i'm very late, but while I was quickly checking kasumi.bin through hex editor, I surprisingly found some similar stuff to kasumi.bin of DoA5LR (like throw and hold is the same construction it seems). I worked for a year now on...
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    [DOA2++] Moveset Editing Project

    Thanks for all the work on this thread, it helped me a lot understanding how to customise a bit DOA5LR chars (hits & grabs damages/properties). :) I still have a hard time to understand offsets & how to add customised moves, but I'm slowly learning. If anyone curious or interested, here is the...
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